((Feel free to post your own character's musings and thoughts here. About literally anything!))
Written on a stray scrap of paper, crumpled up and tossed idly into the corner of the Blue Recluse. Penned in impeccable, small neat script, it appears to be idle ponderings of someone...
Warfare is based on three applications of effort. Combat, Movement, and Knowledge. Without these three focuses of war, an army, navy, or militia cannot succeed. The strength to overcome one's foes, the movement to outmaneuver the inevitable retribution, and the knowledge to read the moves in the midst. Each effort is vital to success, but one reigns above all others. Knowledge.
Without it, the fiercest predator is lead into traps, the fastest runner has nowhere to run, and the strongest champion is little more than a child. For armies, the need for knowledgeis tenfold. You must find the enemy, know what you are pitted against. The more one understands their enemy, the easier it is to defeat them. To understand and observe every detail of your foe, is to cripple them before the battle begins, to never know defeat as you cannot be taken unawares. If a situation is unfavorable, the intelligent retreat to better conditions, those lacking will waste their strength and resources. Intelligence is the most devastating weapon of war. A sword can kill one man at a time. A secret can decimate an army in the blink of an eye, just as we have seen at Theramore.
Observe one's foe, strike where they are weakest, and hide one's own flaws. The subtle move and countermove of chess, and leaders is awe inspiring to behold. The movement of armies as if they were one entity is something seldom seen or appreciated. Yet a beast without eyes cannot fight, without ears is vulnerable, and without movement, has already lost. Scouts and spies, the eyes ears and sometimes sharp nails of the armies. They bring the intelligence, the knowledge that generals and kings crave. Without the scouts, every battle is a mystery, against a foe of unknown strength, and with the element of surprise.
Those who lurk and listen, watch and see, have honed the deadliest instrument in existence. No one is safe from their own reality, and it is the job of the watchers, to dictate what that reality is.
Written on a stray scrap of paper, crumpled up and tossed idly into the corner of the Blue Recluse. Penned in impeccable, small neat script, it appears to be idle ponderings of someone...
Warfare is based on three applications of effort. Combat, Movement, and Knowledge. Without these three focuses of war, an army, navy, or militia cannot succeed. The strength to overcome one's foes, the movement to outmaneuver the inevitable retribution, and the knowledge to read the moves in the midst. Each effort is vital to success, but one reigns above all others. Knowledge.
Without it, the fiercest predator is lead into traps, the fastest runner has nowhere to run, and the strongest champion is little more than a child. For armies, the need for knowledgeis tenfold. You must find the enemy, know what you are pitted against. The more one understands their enemy, the easier it is to defeat them. To understand and observe every detail of your foe, is to cripple them before the battle begins, to never know defeat as you cannot be taken unawares. If a situation is unfavorable, the intelligent retreat to better conditions, those lacking will waste their strength and resources. Intelligence is the most devastating weapon of war. A sword can kill one man at a time. A secret can decimate an army in the blink of an eye, just as we have seen at Theramore.
Observe one's foe, strike where they are weakest, and hide one's own flaws. The subtle move and countermove of chess, and leaders is awe inspiring to behold. The movement of armies as if they were one entity is something seldom seen or appreciated. Yet a beast without eyes cannot fight, without ears is vulnerable, and without movement, has already lost. Scouts and spies, the eyes ears and sometimes sharp nails of the armies. They bring the intelligence, the knowledge that generals and kings crave. Without the scouts, every battle is a mystery, against a foe of unknown strength, and with the element of surprise.
Those who lurk and listen, watch and see, have honed the deadliest instrument in existence. No one is safe from their own reality, and it is the job of the watchers, to dictate what that reality is.
Edited by Arlston on 12/4/2014 7:07 PM PST