(TD:DR at the conclusion)
Before I start I’d like to say that this post is but my humble opinion. It’s my philosophy that has enabled me to interpret role-playing death and healing given the limitations of game mechanics and should not be taken as law. Take from it what you will, and if you don’t agree, that’s fine too. We’re all entitled to our own views :)
Death:
Danger is an integral part of the RP experience. It creates (the good kind of) drama and opportunities for character development. It is important to keep this “risk” element in RP, so as to not trivialise the experience. For example, there is a certain character of the realm in which I RP that is notorious for her death plots. When I first encountered her I thought “Wow, this person really takes their RP seriously, I’m impressed.” My character attended her funeral and mourned for her, and spoke about it to others, and then began the process of moving on with her life. But no! The character came back, resurrected. “Fair enough,” I thought, “it’s a fantasy game, that can happen.” Now let’s skip ahead about a year. Since I first met this character she’s “died” about... 9 times? I’ll admit I lost count because I basically stopped caring. Someone would tell me, “Did you hear XXXX has died?” and my gut reaction would be to shrug and say “Again? Don’t worry, she’ll be back next week.” It’s hard to keep believing in the reality of death when it keeps getting defied again and again. So my first recommendation would be: Don’t overuse death. I know it’s fun to have people talk about your character and sit in on your eulogy, but after a while it will lose its impact.
Game Mechanics:
I find this to be a huge problem, and I shy away from those who insist on using game mechanics in their RP. Game mechanics exist for a very good reason, but in my personal opinion they should be a starting point, not the be all and end all. A huge example of this is the stealthed rogue in the flat open plain in broad daylight. He says “You can’t see me, I’m stealthed.” Like hell I can’t, it’s bright and you’re not hiding behind anything. Instead consider the rogue who walks flat against the wall and keeps to the shadows. That I can believe. Or if you insist, consider using magic items such as an invisibility cloak if you must be invisible in broad daylight.
This carries through to death and healing. Why for instance, (SPOILER: Durnholde) when Blackmoore decapitates Taretha didn’t Thrall just cast Ancestral Spirit on her to rez her? He is a Shaman after all... Well, because that would have trivialised the whole event. The moment was poignant, and it shaped Thrall’s character. He wouldn’t have developed into the person he is today if he could have just returned her to life.
<continued post>
Before I start I’d like to say that this post is but my humble opinion. It’s my philosophy that has enabled me to interpret role-playing death and healing given the limitations of game mechanics and should not be taken as law. Take from it what you will, and if you don’t agree, that’s fine too. We’re all entitled to our own views :)
Death:
Danger is an integral part of the RP experience. It creates (the good kind of) drama and opportunities for character development. It is important to keep this “risk” element in RP, so as to not trivialise the experience. For example, there is a certain character of the realm in which I RP that is notorious for her death plots. When I first encountered her I thought “Wow, this person really takes their RP seriously, I’m impressed.” My character attended her funeral and mourned for her, and spoke about it to others, and then began the process of moving on with her life. But no! The character came back, resurrected. “Fair enough,” I thought, “it’s a fantasy game, that can happen.” Now let’s skip ahead about a year. Since I first met this character she’s “died” about... 9 times? I’ll admit I lost count because I basically stopped caring. Someone would tell me, “Did you hear XXXX has died?” and my gut reaction would be to shrug and say “Again? Don’t worry, she’ll be back next week.” It’s hard to keep believing in the reality of death when it keeps getting defied again and again. So my first recommendation would be: Don’t overuse death. I know it’s fun to have people talk about your character and sit in on your eulogy, but after a while it will lose its impact.
Game Mechanics:
I find this to be a huge problem, and I shy away from those who insist on using game mechanics in their RP. Game mechanics exist for a very good reason, but in my personal opinion they should be a starting point, not the be all and end all. A huge example of this is the stealthed rogue in the flat open plain in broad daylight. He says “You can’t see me, I’m stealthed.” Like hell I can’t, it’s bright and you’re not hiding behind anything. Instead consider the rogue who walks flat against the wall and keeps to the shadows. That I can believe. Or if you insist, consider using magic items such as an invisibility cloak if you must be invisible in broad daylight.
This carries through to death and healing. Why for instance, (SPOILER: Durnholde) when Blackmoore decapitates Taretha didn’t Thrall just cast Ancestral Spirit on her to rez her? He is a Shaman after all... Well, because that would have trivialised the whole event. The moment was poignant, and it shaped Thrall’s character. He wouldn’t have developed into the person he is today if he could have just returned her to life.
<continued post>
Edited by Darkmane on 12/27/2010 5:55 PM PST