A question that's been on my mind for quite some time, how does a more classical hero (meaning one who works in solitude and acts by his own ideals/morals) engage a multitude of evil-doers without them being stomped on by his big stompy boots or him getting stamped out by their many stampy feet?
Basically, how does a traditional hero operate against traditional foes in an RP environment without things devolving into one side defeating the other without any meaningful interaction?
Well that really depends on the characters and the specific acts. I'm using pretty loose D&D terms here when I talk about allignment so you have to remember that good and evil isn't clear-cut. Good people will do bad things, just as bad people can do good things.
A couple things to bear in mind to keep a character 'good'.
Are they fighting for justice/the right cause? (This is really debateable but I'm talking about an overall storyarc not personal views.)
Do you character follow a 'good' moral code? (Morals are important, they dictate our actions and reactions but for most 'evil' characters moral codes are heavily flawed or tossed aside all together.)
Basic morals based on a general outlook of society will really dictate if a character is good or evil depending on if they follow them or not, or at least in this case.
And hey, it could be worse. This could be a Star Wars tabletop and we could be talking about force points...where every harmful actions puts you closer and closer to the darkside even if it has good intentions!
An interesting read. Although I do believe your lawful evil section could be expanded!
Playing lawful evil off the right can be difficult. You walk a fine line. If you have no enemies and you aren't antagonizing anyone (or being antagonized,) then there isn't much reason to roleplay. However, lawful evil characters and guilds are more much more interesting and dangerous when they have a following.
Lawful evil doesn't neccesarily mean bad either. Sometimes the harshness and brutality of a lawful evil government is neccesary to keep a nation together for example.
All in all though, running a lawful evil guild is a blast. It's also difficult, but all good things are. We've had some really awesome storylines on Alliance side and Horde side alike, and I look forward to future ones.
I'm not gonna like, Terick >.> You and I have very different opinions on 'lawful evil'. From what I've seen and read on your guild is at best Chaotic Good.