Looking for tips and tricks (PvP only)

85 Worgen Warrior
2745
To 1 on 1 fights. I know this game isn't balanced around 1v1 but somewhere along down the line you're going to become involved with a 1v1 situation. I'd like to know of any advice anyone can give me for each of the classes, preferably from a warrior's perspective.

I'd also like to know of anyone's personal strategies they utilize when it comes to that 1v1 situation.

Thank any and all who read this topic and to those who comment on it.

-Good day.
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100 Human Paladin
11395
I read Arena Junkies mainly for pvp tips.
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85 Troll Druid
2430
1v1's almost entirely come down to timing and knowledge. Both of which come from experience, as opposed to instruction.
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85 Human Paladin
3645
1v1 is very much based on the class you are facing. Are there any classes you are having a particularly hard time with?

As Zularn said 1v1 is mostly something that comes with practice, while there are a few universal rights and wrongs your play style and your opponent's play style are not scripted so it is impossible to say "do this every time".

Point in case, you would approach Zularn differently if he were a druid who puts his bleeds up very quickly and ran away to heal before returning and reapplying bleeds than you would if he were to apply bleeds then build combo combo points and pool some energy for a big finishing blow.
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85 Worgen Warrior
2745
@Gentyl I browse around Arena Junkies from time to time, but I find lots of QQ threads and drama in them. No doubt I'm not looking hard enough, but alas, their site is not my cup of tea.


Point in case, you would approach Zularn differently if he were a druid who puts his bleeds up very quickly and ran away to heal before returning and reapplying bleeds than you would if he were to apply bleeds then build combo combo points and pool some energy for a big finishing blow.


That right there. That's the main problem I am having right now because I find so few druids who actually do it to me when I am facing them. I usually get my !@# handed to me as I haven't had much experience with that type of situation.

The reason I would like knowledge on the other classes, even though I'm at a semi-comfortable level playing against them, is for situations for the one of which I have outlined because with more knowledge on the other classes I can use the newly acquired knowledge to use for my "niche."

I thank everyone for their well (to me at least) constructive feedback. I am quite surprised that no one has actually trolled me; for example "L2P better." I am glad I server transferred to this realm :)
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85 Night Elf Hunter
6125
One way you can learn how to face another class is play that class. See what really annoys you in the BGs.

Speaking for myself... As hunter, warriors are my bane. With all the charge abilities they're hard to kite--my slowing abilities do nada on a charge. So if you're facing a hunter, have hamstring up constantly, and have your charges ready for when they're trying to kite you. (Don't use it as an opener unless the hunter is far away and sees you.) Save your trinket for outright stuns/immobilization. Also, notice what abilities the pet may be putting on you. Some you can laugh off, but others you'll definitely be feeling. For example, birds of prey and scorpids can disarm for 10 seconds and several pets can immobilize, sunder armor, or lower physical damage by 10%. And, obviously, if the hunter is BM specced (big red pet) you'll want to kill the pet.

As a prot or holy paladin, getting my heals locked down is annoying. Since a lot of them are instant-cast, you'll have to use stuns and silences rather than interrupts. (Heroic Throw when specced for it, your charges, prot abilities like Shockwave and Concussion Blow) Use them before the fact--before the bubble, before the heal. I'll probably be doing these when I'm at or under 50% health. Silence/stun-lock me when I'm at that point and burn me down. As for Pummel, your interrupt--use it on a holy paladin's Exorcism, and a prot paladin's Divine Light or Flash of Light. (I haven't played as ret, so can't help you there.)
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85 Worgen Warrior
2745
@Dustwing Thank you for your feedback. As to your strategies on facing a hunter, what you outlined is what I know. What I wish to know, rather, is the specific strategies (if there are any) that people here use for the varying classes so I can mesh them together with what I know. That way if there is a trick I haven't seen or heard of I can use it (if able to) to help me win the fight.

For example, a strategy I use when I am facing a Frost Mage,is when the mage novas me, I activate Darkflight and Bladestorm so I can easily catch up to him even though he may blink and have the speed boost to blink, as Darkflight gives me a 40% speed bonus for 10 seconds.
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100 Orc Warrior
17485
Healers: Warriors generally don't kill healers very efficiently, basically have to whittle them down. Interrupt as many heals as possible, and save your interrupts for only heals. Have your stun ready for priest's inner focus, or a paladin's aura mastery.

Classes I find easy:

Warlocks: Very easy for a warrior to solo, just gotta be aware of where their port is so you can position yourself to charge them after they port (impossible on z-axis maps though). Should be dead meat easy enough.

Hunter: They have 4 things to get away from you: master's call x2, and deterrence x2. As soon as you know deterrence is down for good, throw them down and pop your 2 minute burst (PvP burst trinket + deadly calm) and finish them. Use your charge to keep up with them after disengage.

Death Knight: Except for blood, DKs' melee defensive abilities are garbage. Just go really hard on them until they pop IBF, then wait for IBF to go down then throwdown + big CD to finish them off.

Boomkin: Kind of like warlock, except they can't even port away.

Shadow priests: Pretty much dead meat after the first dispersion, just watch out for wings. Save a throwdown for it. If they disarm you before you bladestorm, drop a bladestorm on them for big damage.

Classes I find challenging:

Rogues: Pretty much a hardcounter to warriors (which is ironic, because the exact opposite was true in vanilla). Their ability to get out of combat and reset the fight as many times as they'd like in a duel means they can control the flow of the fight. Also, their high dodge makes them very hard to kill by a warrior. Recup will also negate a lot of your damage. It's entirely possible for a rogue to finish you off in a duel while at 100% health.

Ret paladins: They aren't really hard to fight, provided their CDs are not up. Your only chance is to bait them into popping everything, then going hard on them to force them to pop shield, thereby negating their damage (shield cuts their damage by half), and afterwards you should be able to get a kill on a ret with no CDs left.

Mages: Another hard counter to warriors, needless to say. Basically make sure you never throwdown before a blink. If you can make it so that the mage is forced to blink before you charge, then you'll gain the upper hand. A good thing is to heroic leap -> throwdown after a blink, proceeding to pop a big DPS CD on them. If you can last until the second block is down, you will likely win eventually. Also, big thing is to not sit on your !@# and do nothing while you're nova'ed... make sure you are using spell reflect.

Ferals: If they're dumb and fight you without running away, you should be able to win just because ferals take a lot more damage from physical DPS then a warrior does. However, most likely the feral will try to dot you up and then run away. They can't quite reset the fight as easily as rogues, so if you think they're trying to run and predator's swiftness is up, pop spell reflect and force it back on them.

Anything not mentioned here is something I am not familiar with, or is a warrior mirror.
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85 Worgen Warrior
2745
throw them down and pop your 2 minute burst (PvP burst trinket + deadly calm) and finish them. Use your charge to keep up with them after disengage.

Ret paladins: They aren't really hard to fight, provided their CDs are not up. Your only chance is to bait them into popping everything, then going hard on them to force them to pop shield, thereby negating their damage (shield cuts their damage by half), and afterwards you should be able to get a kill on a ret with no CDs left.


Thank you very much for outlining your strategies. The ones that interested me were the ones that I have bolded and italicized as I have never heard of doing those tactics before. Thank you for sharing those and I accumulate them into my own strats.

Ferals: If they're dumb and fight you without running away, you should be able to win just because ferals take a lot more damage from physical DPS then a warrior does.However, most likely the feral will try to dot you up and then run away. They can't quite reset the fight as easily as rogues, so if you think they're trying to run and predator's swiftness is up, pop spell reflect and force it back on them.


The part I bolded/italicized is what bothers me. Usually they do run away and I am fine with that, but on the rare occasion they do stand toe to toe I usually am defeated.

When I replay the duel in my head it seems that they dodge most of my attacks (excluding Overpower of course) and generally do more damage than I, and they do not even switch to bear form unless I get some lucky crits.

Btw, does anyone know of any good recording programs that are free, indefinitely? I heard Fraps was, but I also heard that sometimes it lags the game down.

-Good Day.
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100 Orc Warrior
17485
You should be constantly 'dancing' to get behind the feral. The feral can't even shred you unless they're behind you, so you either have to force them to stand in front of you, or better yet, stand behind them. They can't dodge attacks from behind.

Also, your gemming needs work. Your stat weight for PvP should be hit cap > str > resilience > crit > master >>>>>>> haste = worthless. Get rid of all of your master gems. Red sockets should be +40 str (including belt buckle), yellow sockets should be +20 str/20 resii, and blue sockets should be +20 str/20 hit. Never enchant hit. Gloves, bracers should be +50 str.

As for expertise, it appears that the jury is out on that one. The most important reason to pick up expertise is to avoid having your throw down be dodged or parried (by DKs, rogues, and ferals, usually). However, the easiest way to circumvent this problem is simply to charge first, then throwdown. A lot of warriors feel the lost of crit to pick up expertise is not worth it, given that you fight casters way more often than melee at higher levels.
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85 Worgen Warrior
2745
You should be constantly 'dancing' to get behind the feral. The feral can't even shred you unless they're behind you, so you either have to force them to stand in front of you, or better yet, stand behind them. They can't dodge attacks from behind.


Thank you for the advice on the gemming part, I'll get started on it. As for the part I quoted, when I face the druid who stands toe to toe he slows me, thus it is much harder for me to go behind him/her.

Edit: Posted unneeded info.
Edited by Wolfenkind on 10/30/2011 8:37 PM PDT
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100 Orc Warrior
9870
Make an alt Horde side and come hit me up some time. I'm more than willing to talk strats with Warriors and assist with macros, keybinds and addons.
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DUEL.

Ok its not exactly the best possible way to learn to pvp but fighting on your own one on one can teach you your limitations against certain classes.

I miss the days of just chilling out in front if IF dueling. I'm rusty as hell now :-/
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85 Blood Elf Mage
8420
criceto bs ur still a pain in the butt to fight :p ./bow dont seem too rusty to me.
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