I think you're operating under a different impression of what a "class" is than everyone else in this thread, Eslyn.
But these things ARE personal. God modding is perfectly acceptable in some people's circles
I have not ever encountered anyone from these circles in any form of RP that I've ever been engaged in (in-game, forums, play-by-email, whatever). Please point them out to me. I'm pretty sure basically every RP guide ever says "
Don't god mode!" in big, enormous bold letters. If you've seen one that doesn't tell you not to god mode, pleeease post a link but I'm skeptical.
Other people are okay with you controlling the actions of their character if you've discussed it previous.
Almost anything is acceptable to anyone if its discussed beforehand -- but again, this is something a lot of new roleplayers
don't know. Which would be why it's something to talk about in a class where they would be learning about it.
Some people like certain addons, others don't use any.
Yet, countless new roleplayers ask "What are some good RP addons?" We would be talking about each one and what the differences are so that people can take what they learned from the class to choose one. I'm not sure where you got the idea we were telling people what to do -- it is a class. Y'know, much the same way you learn grammar in English classes but aren't taught a writing style?
Some people prefer to write a character's background and personality before they ever attempt to play them-- others like to make it up as they go.
And yet countless new roleplayers ask "How do I make a character?" We would be teaching about the different ways to do that, not telling people how. Please insert my English classes analogy here as well. :P
I wouldn't attend an event that you're dictating to me how to do things;
Which would not be this event.
but I certainly would participate in a discussion of how I like to do things, and the pros and cons of it.
Which WOULD be this event.
It's a lot easier to ask questions if you feel like you're in an open discussion versus being told "how it is."
That's called the "socratic method" and, at least a few years ago when I was in college, was pretty much the standard form classes were taking at my school. So, y'know, being a "class" does not mean there isn't discussion.
The problem I see with an in-game event is you alienate 'half' the server. Only Alliance can attend Alliance events.
Which would be a problem if it hadn't been mentioned in this thread that Horde just started having a night like this. So, actually your concern should really be that we
don't have an event like this for Alliance players.
It's also exactly what you're saying won't work-- a "newbie friendly" event.
No, it's not a "newbie friendly" event. It is an event
for newbies. That may not seem like a huge difference, but it is a difference and it matters.
The same problems you run into trying to get new people to an "RP Practice" event is the same problem you're going to have getting people to show up to a class.
No, you missed my point. See -- these "newbie friendly" events are not "RP Practice" -- they are real RP. Yes, newbies are encouraged to show up but it's still throwing them right into the deep end without a life jacket. Off the tall diving board. There's really no difference between these "newbie friendly" events and any other RP event except that there's less chance of some sort of complicated, hard-to-RP situation arising because of the scenario being played out.
You also run into the cluttered calendar. Weekday events are harder for people to attend, and there's already a lot of weekend events that happen (raids, events, guild meetings).
And this is where your suggestions would be the most helpful.