SoE Raid Culture
Hello my fellow server mates:
I, firstly, want to introduce myself. I am Rende; protection warrior, raid leader, Kingslayer and generally good guy on the server. Quite recently, my newly former guild (Timeless Order) has made a decisive move to Earthen Ring to pull from an increased raider population. I do not object to their decision however for several reasons (which include mostly the fact that I cannot meet the raid schedule any longer due to commuting issues) I have decided to stay.
Some of you know me from the 25 man ‘continuous’ ICC pug that was run for about 12 weeks. We accomplished 11/12 well before 4.0.1 and had matched progression of some guilds that had previously left the server because progression ‘was not possible’ on this server.
I believe SoE does have some fundamental issues that limit the availability of raiders however I do not believe the problem is that ‘players on SoE suck’. There are a handful of very formidable guilds on SoE (note that I’m speaking strictly for Alliance for this article. I love you Apples ;-). Bads, Council of Dragons, Turmoil, Ascendency, Night, Zen and many others have proven themselves in a 10 or 25 man capacity to raid effectively. So what’s the problem? How can we improve our raid culture so that raiders will not dread picking up a pug for fear that they will wipe their raid?
There are a few tenants that most raid leaders follow. These help to enforce structure and keep everyone excited and having fun. A raid leader’s job is part strategist and part politician. They need to know the strategies going into a zone (as everyone really should) and they have to keep a solid pace. There have often been times where I have sent the raid clearing trash while I’ve stood in Dalaran recruiting the last few members of a pug. Nobody likes to just stand there and stare at their character. I have routinely replaced late regulars with new pugs just to get thing moving (tardiness is a pet peeve of mine, almost as much as signing up for an event and not showing. I’m sure others are more relaxed on this then I). There are plenty of articles out there that explain the relationship between raid leaders and raiders so I won’t dwell on this. In short, raid leaders are pretty busy; respect the work they’ve done to try and improve your game experience.
Raiders themselves have an equally daunting task. You must perform to the absolute best of your ability. A raider’s performance and attitude WILL effect the outcome of a raid. Very often I’ve heard the term ‘carried’. Well there are two types of being carried through a raid. The first and acceptable meaning is that a member is under-geared. I am happy to get people gear to improve their performance as long as they are happy to try their best to learn the fights and not spend their evening with their face on the floor. The second and not acceptable is those that join the raid without a shred of knowledge of the raid zone and/or their character. You MUST know your characters optimal dps, threat and/or healing strats. More then anything else this is the holy grail. Moving your character while doing your job is equally important in raids. Make sure your keyboard layout supports this. Make sure you are doing your best. You don’t need to be the highest on damage or healing meters, just don’t be below the tanks(dps) or shadow priests(healing) ;-)
Now all of this is well and good however this still doesn’t answer our question. How do we improve the culture of raiding? How do less skilled players acquire these skills?
Hello my fellow server mates:
I, firstly, want to introduce myself. I am Rende; protection warrior, raid leader, Kingslayer and generally good guy on the server. Quite recently, my newly former guild (Timeless Order) has made a decisive move to Earthen Ring to pull from an increased raider population. I do not object to their decision however for several reasons (which include mostly the fact that I cannot meet the raid schedule any longer due to commuting issues) I have decided to stay.
Some of you know me from the 25 man ‘continuous’ ICC pug that was run for about 12 weeks. We accomplished 11/12 well before 4.0.1 and had matched progression of some guilds that had previously left the server because progression ‘was not possible’ on this server.
I believe SoE does have some fundamental issues that limit the availability of raiders however I do not believe the problem is that ‘players on SoE suck’. There are a handful of very formidable guilds on SoE (note that I’m speaking strictly for Alliance for this article. I love you Apples ;-). Bads, Council of Dragons, Turmoil, Ascendency, Night, Zen and many others have proven themselves in a 10 or 25 man capacity to raid effectively. So what’s the problem? How can we improve our raid culture so that raiders will not dread picking up a pug for fear that they will wipe their raid?
There are a few tenants that most raid leaders follow. These help to enforce structure and keep everyone excited and having fun. A raid leader’s job is part strategist and part politician. They need to know the strategies going into a zone (as everyone really should) and they have to keep a solid pace. There have often been times where I have sent the raid clearing trash while I’ve stood in Dalaran recruiting the last few members of a pug. Nobody likes to just stand there and stare at their character. I have routinely replaced late regulars with new pugs just to get thing moving (tardiness is a pet peeve of mine, almost as much as signing up for an event and not showing. I’m sure others are more relaxed on this then I). There are plenty of articles out there that explain the relationship between raid leaders and raiders so I won’t dwell on this. In short, raid leaders are pretty busy; respect the work they’ve done to try and improve your game experience.
Raiders themselves have an equally daunting task. You must perform to the absolute best of your ability. A raider’s performance and attitude WILL effect the outcome of a raid. Very often I’ve heard the term ‘carried’. Well there are two types of being carried through a raid. The first and acceptable meaning is that a member is under-geared. I am happy to get people gear to improve their performance as long as they are happy to try their best to learn the fights and not spend their evening with their face on the floor. The second and not acceptable is those that join the raid without a shred of knowledge of the raid zone and/or their character. You MUST know your characters optimal dps, threat and/or healing strats. More then anything else this is the holy grail. Moving your character while doing your job is equally important in raids. Make sure your keyboard layout supports this. Make sure you are doing your best. You don’t need to be the highest on damage or healing meters, just don’t be below the tanks(dps) or shadow priests(healing) ;-)
Now all of this is well and good however this still doesn’t answer our question. How do we improve the culture of raiding? How do less skilled players acquire these skills?