(cross posted on the unofficial CC forums as well)
So, now many of us have had a chance to quest a bit in Cataclysm. Interesting to see the direction that Blizzard has gone with it.
I remember in Classic and Burning Crusade sites like "Jane's Guides" selling information on the most efficient way to level. I remember carefully collecting quests in order to do Stranglethorn. In fact, I'd gone to a website talking about Stranglethorn. Early on, it stated "OK, the first quests you need to do Stranglethorn start in the Racetrack over in Thousand Needles..." Questing in Stranglethorn, in fact, connected strongly to Tanaris, into Zul'Farrak, up to the Hinterlands, through Sunken Temple and eventually into Zul'Gurub. One small side part of this was assembling the mallet to ring the gong and summon that big Hydra in ZF. That was about as tough as keying for Karazhan was... a keying questline just to summon a boss in an instance that didn't even earn the name "dungeon"! (ZF was considered a "mini-dungeon" at the time.) Worth it for the riding crop, though.
This sort of world-spanning interconnected questing is long gone, of course. And many would say "good riddance"... I made plenty of friends opening the door to Upper Blackrock Spire back in the day, but that meant that there were lots of folks that couldn't get in unless they "knew somebody" and sometimes that meant "knew somebody that would be willing to do it for 10g" back when 10g was worth flying somewhere for.
Now I'm working my way through Hyjal. And... well. I remember when the 10 quest limit felt very tight indeed, and how I occasionally had to delete a quest or two when the limit was 25 in the quest log. Now it's pretty rare to crack 5 quests at once. Hyjal is entirely self contained. No need to travel somewhere else to do these! No chance of getting lost either, with each mini-hub placed about 1 minute ride from the next and clearly marked on the map.
As an explorer, my main motivation is to find out what's around the next corner. How does this zone connect with that one? Where did Lord Whathisface hide the dojigger? You need to know where to find the thingy you've been sent to dig up... well, I can help you! First you need to go over thataway, and talk to Whatshisname, and he'll give you a quest to go overhere, etc. I delight in learning and sharing what I've learned.
I already know what's around the next corner in Cataclysm. Around the next corner is a mini-hub. I will find between 1 and 3 questgivers there. I will get a quest to kill between 6 and 12 of one kind of mob, another quest to kill between 4 and 8 of another type of mob intermingled with the first set (occasionally disguised as a drop quest, but usually with a very high drop rate). I will need to collect either a number of ground spawn where those mobs are or pick individual items clearly shown in the same area. I'll then get a follow on quest to either twiddle some object or kill a mini-bosslet. And then I'll get a breadcrumb quest to go to the next mini-hub. Sometimes there will be a cut scene.
I don't really feel any urge to "explore" Hyjal. The old classic zones felt like places to me. Elwynn and Westfall and the Barrens felt like real countryside, in many ways. There were streams and fields and houses and a road. Hyjal to me doesn't feel like a place to visit and explore, it feels like a ride at Disney World. You get in the car, and it takes you to little scenes you watch. Exploring Mt. Hyjal feels as silly and pointless as trying to explore "Mr. Toad's Wild Ride" or the "Pirates of the Caribbean" ride.
I don't want to try and put a value judgement on all of this. I think many players missed much of what was there before, and for many folks it may be a much better experience. Certainly you can see the storyline where many didn't before. Many players never really wanted to read the quest text before. Questhelper was very popular. I don't want to say that these changes make Cataclysm a "bad game." I will say that it makes it a game that has limited interest for me, personally. Lots of folks like fish, but I don't. Taste and style thing.
So, why not be done with it? Well, I'm hoping that the level cap experience is more to my taste. I enjoyed raiding in Wrath, and hope to enjoy raiding in Cataclysm. The leveling game isn't difficult, it just takes some time. But I'm a bit sad. I hope that there are some experiences I'll remember fondly in front of me. I know I still haven't seen all of it.
Bonney put it to me best, I think. She told me "I know the developers of Cataclysm like Plants vs. Zombies, because they put it in the game. I know they liked the old video game Joust, because they put that in the game. But I don't think they liked World of Warcraft much, because they didn't put it in the game."
What do you think?
So, now many of us have had a chance to quest a bit in Cataclysm. Interesting to see the direction that Blizzard has gone with it.
I remember in Classic and Burning Crusade sites like "Jane's Guides" selling information on the most efficient way to level. I remember carefully collecting quests in order to do Stranglethorn. In fact, I'd gone to a website talking about Stranglethorn. Early on, it stated "OK, the first quests you need to do Stranglethorn start in the Racetrack over in Thousand Needles..." Questing in Stranglethorn, in fact, connected strongly to Tanaris, into Zul'Farrak, up to the Hinterlands, through Sunken Temple and eventually into Zul'Gurub. One small side part of this was assembling the mallet to ring the gong and summon that big Hydra in ZF. That was about as tough as keying for Karazhan was... a keying questline just to summon a boss in an instance that didn't even earn the name "dungeon"! (ZF was considered a "mini-dungeon" at the time.) Worth it for the riding crop, though.
This sort of world-spanning interconnected questing is long gone, of course. And many would say "good riddance"... I made plenty of friends opening the door to Upper Blackrock Spire back in the day, but that meant that there were lots of folks that couldn't get in unless they "knew somebody" and sometimes that meant "knew somebody that would be willing to do it for 10g" back when 10g was worth flying somewhere for.
Now I'm working my way through Hyjal. And... well. I remember when the 10 quest limit felt very tight indeed, and how I occasionally had to delete a quest or two when the limit was 25 in the quest log. Now it's pretty rare to crack 5 quests at once. Hyjal is entirely self contained. No need to travel somewhere else to do these! No chance of getting lost either, with each mini-hub placed about 1 minute ride from the next and clearly marked on the map.
As an explorer, my main motivation is to find out what's around the next corner. How does this zone connect with that one? Where did Lord Whathisface hide the dojigger? You need to know where to find the thingy you've been sent to dig up... well, I can help you! First you need to go over thataway, and talk to Whatshisname, and he'll give you a quest to go overhere, etc. I delight in learning and sharing what I've learned.
I already know what's around the next corner in Cataclysm. Around the next corner is a mini-hub. I will find between 1 and 3 questgivers there. I will get a quest to kill between 6 and 12 of one kind of mob, another quest to kill between 4 and 8 of another type of mob intermingled with the first set (occasionally disguised as a drop quest, but usually with a very high drop rate). I will need to collect either a number of ground spawn where those mobs are or pick individual items clearly shown in the same area. I'll then get a follow on quest to either twiddle some object or kill a mini-bosslet. And then I'll get a breadcrumb quest to go to the next mini-hub. Sometimes there will be a cut scene.
I don't really feel any urge to "explore" Hyjal. The old classic zones felt like places to me. Elwynn and Westfall and the Barrens felt like real countryside, in many ways. There were streams and fields and houses and a road. Hyjal to me doesn't feel like a place to visit and explore, it feels like a ride at Disney World. You get in the car, and it takes you to little scenes you watch. Exploring Mt. Hyjal feels as silly and pointless as trying to explore "Mr. Toad's Wild Ride" or the "Pirates of the Caribbean" ride.
I don't want to try and put a value judgement on all of this. I think many players missed much of what was there before, and for many folks it may be a much better experience. Certainly you can see the storyline where many didn't before. Many players never really wanted to read the quest text before. Questhelper was very popular. I don't want to say that these changes make Cataclysm a "bad game." I will say that it makes it a game that has limited interest for me, personally. Lots of folks like fish, but I don't. Taste and style thing.
So, why not be done with it? Well, I'm hoping that the level cap experience is more to my taste. I enjoyed raiding in Wrath, and hope to enjoy raiding in Cataclysm. The leveling game isn't difficult, it just takes some time. But I'm a bit sad. I hope that there are some experiences I'll remember fondly in front of me. I know I still haven't seen all of it.
Bonney put it to me best, I think. She told me "I know the developers of Cataclysm like Plants vs. Zombies, because they put it in the game. I know they liked the old video game Joust, because they put that in the game. But I don't think they liked World of Warcraft much, because they didn't put it in the game."
What do you think?