I am a bank alt. I enjoy playing the AH market, and attempt to do so fairly, most often listing re-sales for between 80 and 110% of my Auctioneer's recorded average pricing.
Recently, I've noticed many mats markets have deflated vastly--over the past 2 or 3 weeks in particular. Now, this isn't something that upsets me. There's money to be made no matter what materials are selling for. And my crafting alts are more than happy to take advantage of these low prices for their own consumption.
But I was curious as to what you other guys thought the cause might be, and whether the market will ever recover. I've honestly been wondering whether it's time to reset Auctioneer and begin building a new scans database (my current one began in September).
Some examples: many old world ore, bars, and herbs are selling for between 20 and 50% of their historical value. Mithril ore's market, for example, is completely flooded, with stacks being listed for buyouts 1/5th of the average value I have listed. Even the always expensive Frostweave has recently dropped to 50-70% of standard.
Obviously, the devaluation of WotLK mats is to be expected. Ebonsilk is the new Frostweave, etc. But these devaluations have seemingly trickled down through the entire supply. My guesses:
- As more players have moved into Cata content, Cata mat prices are beginning to decline and normalize (Ebonsilk has fallen to 60-70%, Obdsidium Bar to 70-90%, herbs to 70-90%). Obviously, the initial prices weren't going to last. (And thank goodness, for anyone trying to level their professions using AH-bought mats.)
- The plethora of alts exploring post-Shattering content has lead to a glut of old-world mats, previously at all-time highs due to the population by-and-large being bored with pre-Wrath content and rolling few alts.
A guildmate also proposed that Blizzard has recently cracked down on a type of hacking that allowed the unscrupulous to quickly, easily harvest mats. But I had not noticed this myself in the wild, nor am I aware of how much (if at all) this affected our server. And honestly, I'm seeing more quantity right now, not less.
One could guess that there are more mats available simply because there are more people playing right now than ever. But with a presumably equal number of players crafting, wouldn't you think this would balance out?
Something to ponder for those of us who enjoy the economics of the game.
Recently, I've noticed many mats markets have deflated vastly--over the past 2 or 3 weeks in particular. Now, this isn't something that upsets me. There's money to be made no matter what materials are selling for. And my crafting alts are more than happy to take advantage of these low prices for their own consumption.
But I was curious as to what you other guys thought the cause might be, and whether the market will ever recover. I've honestly been wondering whether it's time to reset Auctioneer and begin building a new scans database (my current one began in September).
Some examples: many old world ore, bars, and herbs are selling for between 20 and 50% of their historical value. Mithril ore's market, for example, is completely flooded, with stacks being listed for buyouts 1/5th of the average value I have listed. Even the always expensive Frostweave has recently dropped to 50-70% of standard.
Obviously, the devaluation of WotLK mats is to be expected. Ebonsilk is the new Frostweave, etc. But these devaluations have seemingly trickled down through the entire supply. My guesses:
- As more players have moved into Cata content, Cata mat prices are beginning to decline and normalize (Ebonsilk has fallen to 60-70%, Obdsidium Bar to 70-90%, herbs to 70-90%). Obviously, the initial prices weren't going to last. (And thank goodness, for anyone trying to level their professions using AH-bought mats.)
- The plethora of alts exploring post-Shattering content has lead to a glut of old-world mats, previously at all-time highs due to the population by-and-large being bored with pre-Wrath content and rolling few alts.
A guildmate also proposed that Blizzard has recently cracked down on a type of hacking that allowed the unscrupulous to quickly, easily harvest mats. But I had not noticed this myself in the wild, nor am I aware of how much (if at all) this affected our server. And honestly, I'm seeing more quantity right now, not less.
One could guess that there are more mats available simply because there are more people playing right now than ever. But with a presumably equal number of players crafting, wouldn't you think this would balance out?
Something to ponder for those of us who enjoy the economics of the game.