Yeah, Luri gets the credit for this too. I wanted to make sure these got saved before the old boards get wiped.
I've been wanting to write this for a long time and figured now would be a good time to do it over breakfast. After 3 years of running a guild where I had to cook up around 85% of the events that happened in it while having insider knowledge of almost all the events that weren't made by me... these are the things I learned over time from the terrific successes and horrifying failures of both myself and others that tried to cook up events. I will add more to this as I think of them.
This Guide ... or rather 'tips' I should say, are related only to events where you want Guild-Wide or Server-wide participation - not small, private plots. I also don't see myself as some kind of awesome RP Guru who is the mighty judge of all things Roleplaying - so feel free to disagree with any of my tips. I know I'm bound to be wrong somewhere.
1) When you make an event that you want the whole guild/server to participate in, 70% of the plot should NOT revolve entirely around your character.
Making your event almost entirely about your character makes it very difficult for folks who don't know your character that well to... well... give a damn. This makes it hard for them to wiggle into your plot or for the players to even want to wiggle into the plot. Even characters who DO know your own character extremely well might have trouble finding their niche in the story you've created. This shouldn't be all that surprising as you haven't given them much room to work in - the tale is all about you. Please note: This doesn't mean your plot can't be about your character. It just means that if someone wrote a summary about your event, it shouldn't be "Lurial created a magical artifact and used it to revive her dead lover" ... and that's it.
But, Luri! What if I've already created a plot about my character and want people to participate in it on a non-small-private-plots level?
Well, if that happens, the solution is actually pretty simple and actually brings me to my next point.
2) Have your event be something that effects everyone.
Your event, even if it starts off being all about your character, should include something that has an impact on everyone. For people to want to take part in an event you create, their character has to A) have a strong stake in what is occurring and B) not feel like they're being relegated to some kind of bit part or background character. No one likes being the background character in a play - they either want to equally share the stage with everyone else, or have a small taste of the spotlight every now and then. If your character is in the spotlight 70% of the time, everyone else will feel disgruntled and less compelled to participate.
So what can you do if you've already made an event that you fear is 70%+ devoted to just being all about your character?
Just alter your storyline to give people a reason to care and make sure your alterations throw the spotlight at other people. Do not let the spotlight just sit on yourself, even if your plot is all about your character - your job is to throw the spotlight to other people and spread it around to everyone but yourself as much as possible. You're already going to get enough spotlight as it is for being the creator of the event and for having your character possibly be the cause of it. Give other people some love.
So let's take that previous example of "Lurial creating a magical artifact and using it to revive her dead lover" and change it to "Lurial creates a magical artifact, uses it to revive her dead lover, but the action caused a major disruption of balance to occur, spliting open a gateway between the Physical and Spiritual Realms - now people all over Azeroth are either being haunted by their dead loved ones, or bodies of their dead loved ones are rising from the ground as zombies to visit them."
With this change we have not only given people who don't know Luri very well a reason to participate because "HAI GAIZ, I SEE DEAD PEEPULZ", but the spotlight goes from Luri making her magical artifact to raise her dead lover... to all the people in the world being plagued by ghosts and zombies of their deceased beloved family members, friends, and lovers. Notice how only a small portion of the summary is even dedicated to Lurial. Her section only takes up about 20-25% of the whole description - the rest is devoted to other people and how it might effect them. The story isn't just about Lurial anymore - it's now actually about people and how they will react to seeing their deceased loved ones visiting them from the grave.
I've been wanting to write this for a long time and figured now would be a good time to do it over breakfast. After 3 years of running a guild where I had to cook up around 85% of the events that happened in it while having insider knowledge of almost all the events that weren't made by me... these are the things I learned over time from the terrific successes and horrifying failures of both myself and others that tried to cook up events. I will add more to this as I think of them.
This Guide ... or rather 'tips' I should say, are related only to events where you want Guild-Wide or Server-wide participation - not small, private plots. I also don't see myself as some kind of awesome RP Guru who is the mighty judge of all things Roleplaying - so feel free to disagree with any of my tips. I know I'm bound to be wrong somewhere.
1) When you make an event that you want the whole guild/server to participate in, 70% of the plot should NOT revolve entirely around your character.
Making your event almost entirely about your character makes it very difficult for folks who don't know your character that well to... well... give a damn. This makes it hard for them to wiggle into your plot or for the players to even want to wiggle into the plot. Even characters who DO know your own character extremely well might have trouble finding their niche in the story you've created. This shouldn't be all that surprising as you haven't given them much room to work in - the tale is all about you. Please note: This doesn't mean your plot can't be about your character. It just means that if someone wrote a summary about your event, it shouldn't be "Lurial created a magical artifact and used it to revive her dead lover" ... and that's it.
But, Luri! What if I've already created a plot about my character and want people to participate in it on a non-small-private-plots level?
Well, if that happens, the solution is actually pretty simple and actually brings me to my next point.
2) Have your event be something that effects everyone.
Your event, even if it starts off being all about your character, should include something that has an impact on everyone. For people to want to take part in an event you create, their character has to A) have a strong stake in what is occurring and B) not feel like they're being relegated to some kind of bit part or background character. No one likes being the background character in a play - they either want to equally share the stage with everyone else, or have a small taste of the spotlight every now and then. If your character is in the spotlight 70% of the time, everyone else will feel disgruntled and less compelled to participate.
So what can you do if you've already made an event that you fear is 70%+ devoted to just being all about your character?
Just alter your storyline to give people a reason to care and make sure your alterations throw the spotlight at other people. Do not let the spotlight just sit on yourself, even if your plot is all about your character - your job is to throw the spotlight to other people and spread it around to everyone but yourself as much as possible. You're already going to get enough spotlight as it is for being the creator of the event and for having your character possibly be the cause of it. Give other people some love.
So let's take that previous example of "Lurial creating a magical artifact and using it to revive her dead lover" and change it to "Lurial creates a magical artifact, uses it to revive her dead lover, but the action caused a major disruption of balance to occur, spliting open a gateway between the Physical and Spiritual Realms - now people all over Azeroth are either being haunted by their dead loved ones, or bodies of their dead loved ones are rising from the ground as zombies to visit them."
With this change we have not only given people who don't know Luri very well a reason to participate because "HAI GAIZ, I SEE DEAD PEEPULZ", but the spotlight goes from Luri making her magical artifact to raise her dead lover... to all the people in the world being plagued by ghosts and zombies of their deceased beloved family members, friends, and lovers. Notice how only a small portion of the summary is even dedicated to Lurial. Her section only takes up about 20-25% of the whole description - the rest is devoted to other people and how it might effect them. The story isn't just about Lurial anymore - it's now actually about people and how they will react to seeing their deceased loved ones visiting them from the grave.