[H-RP] Forsaken themed guild: The Leviathan

100 Undead Priest
12130
ANNOUNCEMENT:

The guild will be taking a break from running events until the pre-Legion patch. More info on page 11.

For easier reading feel free to use this google document:
http://tinyurl.com/leviginfo

GUILD WEBSITE: http://www.leviathan-guild.com/
GUILD FORUMS: tinyurl.com/gforum0

Btag: Silaine#1824 -- feel free to contact me.
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Navigation Info:
  • IC Introduction
  • IC Guild Premise
  • IC Guild Constitution
  • About the Guild (OOC)
  • Races of the Horde
  • Event Types
  • Ranks: How They Work
  • Member, Praefectus, Officer and GM Duties
  • Rules
  • Criteria for New Members
  • How to Join
  • FAQ
  • ---

    As your eyes dart across the mission board of your favored capital city you notice a brightly coloured, but tattered, script glaring up at you from a sea of black and grey documents. Intrigued by its unusual presentation you rip the paper from the heavy wooden board to better examine it. Immediately you smell it-- the stink of the The Undercity. Regret begins to wash over you as you quickly realize the source of the smell is wafting from the parchment now clutched in between your fingers and a mere few inches from your face! The horrible putrid smell of festering meat and waste is assaulting your senses but it's too late to turn back now; curiosity has won and your eyes begin to focus in on the harsh etched words.

    “The Leviathan now recruiting those loyal to the Dark Lady.”

    You release the colourful stink paper- letting the boisterous winds take it to its next unassuming victim, but as you watch the parchment dance away into the distance you feel wholly unsatisfied.

    Who, or what, is The Leviathan?


    The Leviathan

    IC Premise:
    The Leviathan is a coalition between individuals of the vying factions within Forsaken society who have united to better serve Queen and Empire. The security of the Forsaken future takes precedence above all else; through means of war, politics and faith the group seeks to create a place of stability for their race. The Leviathan acts in the interest of the Empire and fights for a political position not only in the Queen's court but on the World Stage as a representative of Forsaken Might ™. Its rank’s are made up of simple civilians, soldiers, scientists, magic users and the faithful. All who join share a fierce nationalism towards Forsaken identity, security and land.


    IC Guild Constitution:
    https://docs.google.com/document/d/1QtkZiECTARYg6xpIC_W_i5YCvgy_vyJK9XG1QRBGbZ0/edit?usp=sharing


    About the Guild (OOC):
    As a guild we are looking to provide meaningful content for our members; we want to bring choice and consequence to RP and give members the opportunity to not only shape their own characters through moral decisions, but the guild as a whole. We will strive to enforce a sense of power in each of our members; that no matter what rank, or level of experience, your choices and your character(s) matter. This will not be a guild where one, or few people, are in the spotlight. Nor is it going to be a guild where the only events consist of standing around getting talked at, or waiting to be talked to. We are striving to make a guild that is inclusive, where every single player and every single character matters. Every member, as long as they participate, will have the ability to impact the guilds events and story arcs through choices. One decision could have the power to change an entire direction and outcome of an event, as well as future events, and that decision will be left to you. This is our pledge: To do our best to create an interactive guild RP experience filled with character development, interesting story arcs, choices, and consequences that make logging in fun again, not just a chore.


    Races of the Horde:
    All races within the Horde are accepted on the condition that they ‘bend a knee’ to the Queen, willingly serve a Forsaken agenda, understand and authorize that should they fall in battle they will be raised*.


    *Please note that the guild, nor any of its members or allies, will actively seek or pressure non-Forsaken members to kill their characters in the realm of OoC. It is not a requirement for your character to die at some point in order to join or remain apart of the guild. Also note that the assumption the Val’kyr can now raise other members of the Horde is based on the sources of the: SoO raid and the novel War Crimes. Feel free to contact us if you have further questions on this matter.
    Edited by Sillain on 4/7/2016 5:21 AM PDT
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    100 Undead Priest
    12130
    Event Types

    Events fit into five basic categories: Guild Story, Class/Rank Progression, Lore Themed 'Choose Your Own Adventure', Bounty Boards and Public Events.

    I'll give an example event for each one.

    Guild Story Events:
    Story arcs that continue from week to week with multiple paths of progression. Higher ranking members will have the option to attend 'secret' events that deal with internal guild politics--ie. who is leaking information, how do you stop them? Or alternatively- you want someone else's position of power, how do you do it? The simple principle is that every choice will have a consequence and every member will have the opportunity to affect the outcome. Story arcs will range from guild campaigns into contested/hostile territory to deciding whether ‘progressive’ scientists live or die.
    Our aim is to provide an environment where players actually feel like they’re characters matter. That they have power to change things-- from anything as simple as where the group sets up base on a campaign, to what rank in the guild they should be. It will be an environment where immersion and RP is wholly rewarded.


    Class/Rank Progression:
    Alright. For the sake of being simple let's just say you play a Forsaken rogue and you’ve done some RP with the Cult of the Forgotten Shadow within the guild. Now you want to become a Lightslayer. Cool. Totally possible but it will take 4 weeks of RP to achieve the title/rank. The breakdown of the events and RP would look something like this:

    Week one: Individual training of the mind. A mini DM event where the player must learn how to defend their mind against intruders as well how to handle Holy Light attacks.
    Week two: Combat training. Aspiring Lightslayers will square off against each other in /roll or emote battles and test each other's skill in combat.
    Week three: Scouting. All future Lightslayers will be taken out for a DM scouting mission to test how they sneak, climb and pick locks.
    Week four: Assassination. Each candidate will be given a target to Assassinate, completion of the task will result in achieving the rank. The assassination will be private DM RP with someone standing in as a player model for the target. The candidate will have to properly stalk the target and possibly withstand attacks of the Holy light.
    To pass this exam you must have a score of 3 out of 5.
    1 point will be deducted for being seen in stealth. 1 point will be deducted for being mind controlled. 1 point will be deducted for taking more than 3 damage from the holy light. 2 points will be deducted if you did not perform a clean kill. (taking more than one shot to kill the target.. so if you stab them in a non fatal area.)

    Something similar also applies to other classes/ranks like a soldier, a priest within the cult, an apothecary or even a civilian. Pretty much every path in the guild will have some form of class quests to perform to ‘rank up’ and progress through.


    Lore Themed ‘Choose Your Own Adventure’:
    This is basically the type of event where you drink a potion or some blood or whatever and you are transported somewhere else. You will have some options for every decision, so for example: “go left” or “go right”. At the end of the scenario your character will get a buff that counts towards DM events, such as +2 dice modifier. These events are saved for Holiday festivals or special guild story arcs, not something that you can expect every week.


    Bounty Board:
    Bounty Board events are the ‘filler’ events. Basically the guild will have an IC hall and inside the hall will be a Bounty Board. The RP premise behind the board is that members of The Leviathan are using it to increase their influence within a given area. So it is not merely a mercenary like tool. Members can choose to accept the bounty quest and go on one shot missions or mini story arcs without those choices affecting the guild as a whole. So for example, one of these missions is retrieving a mages locket from an old tomb. Players will have to set off on an adventure culminating in a DM’d Boss fight to get the locket. Once the boss has been defeated characters will have a moral role on whether they decide to keep the locket (as it is obviously magical and powerful at this point), destroy it, or give it back to the mage to collect gold.


    Public Events:
    Lectures and seminars for the Cult of Forgotten Shadows. Holiday festivals.
    Edited by Sillain on 1/14/2016 9:16 AM PST
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    100 Undead Priest
    12130
    Ranks: How They Work

    Key: All bolded ranks are the ranks displayed in the guild window and are also section titles. All ranks displayed next to bolded ranks/section titles are IC ranks that will be represented via public guild notes.

    Explanation:
    The ranks in the guild will reflect sections of Forsaken society to provide greater organization and support the concept of member story and character development. The suggested ranks that members can achieve has been listed clearly beside the section titles.
    The Officers will be in charge of keeping track of member ranks-- these ranks will be listed in their player note.

    Example: Soandso [Apothecary]/ Soandso [Shovel Head]

    Progression points* will be used to track members progress and can be cashed in to unlock different section storylines (how you progress and obtain IC promotions). Suggested unlock for the first storyline is 3 points-- meaning the member must have attended 3 guild events in order to reach their section quest. This is estimated to take one week assuming the member has attended all three events.

    *Progression points are awarded to a member for showing up at an event and RPing.

    Ranks of the Guild

    Note: The highest titles in the sections are reserved for the section leaders who also hold the guild rank of ‘Crown’’. Rank within the guild will look like: Master Apothecary Soandso Crown of the Leviathan.


    Aspirant / OOC- These are the newly recruited and starting place in the guild.

    Civilian-----
      Crown Chancellor
      Councillor
      Aristocrat
      Artisan
      Scholar
      Citizen

    Apothecarium----
      Crown Apothecary
      Chief Apothecary
      Apothecary
      Plague Specialist
      Professor
      Doctor
      Junior Apothecary
      Assistant
      Initiate


    War Quarter ---
      Crown Executor
      Executor
      Dreadguard
      Deathstalker
      Deathguard
      Sergeant
      Trooper
      Shovel Head


    Cultist ---
      High Priest
      Shadow Priest
      Lightslayer
      Priest
      Acolyte
      Practitioners
      Initiate


    Magus --
      Grand Magus
      Graven One
      Necromancer
      Shadowmage
      Illusionist
      Conjurer
      Diviner
      Apprentice


    Praefectus--
    Vocal, strong and recognized characters within the guild who hold a position of authority in-character; i.e Chief Apothecary. They will also have the power to promote and demote members IC. An IC Leader has no authority over the guild or its members Out of Character, furthermore the IC Leader will not be required to take on the OOC responsibilities of officers but will be required to understand DM events and work as a team.

    Officers: Crowns (heads of the serpent Leviathan) --
    These members are the central pillars of the guild, they are responsible for events as well as member and guild function. They also hold the highest IC authority within the guild and work with the Praefectus when promoting members to positions of greater IC power.

    GM--Purely an OOC rank, holds no more position in the guild IC than a Crown.
    Edited by Sillain on 3/8/2016 4:05 AM PST
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    100 Undead Priest
    12130
    Member, Praefectus, Officer and GM Duties

    MEMBER DUTIES:
    Participate as much as possible.
    Alert an Officer/GM before absences longer than 20 days to avoid being removed.
    Uphold the rules of the guild at all times.
    Do nothing to hurt the reputation of the guild.


    Praefectus DUTIES:
    IC leader, expected to be vocal at in character events.
    Have a strong presence within the guild and command authority.
    Use the ability to promote and demote members IC responsibly and with cause.
    Be able to follow instructions and understand DM events.
    May create events but all events must be discussed with the Officers to ensure it fits/doesn’t interfere with the guild story direction.
    Be able to work within a team.


    OFFICER DUTIES:
    Must help promote the guild and do member interviews.
    May create events but all events must be discussed with the other Officers to ensure it fits/doesn't interfere with the guild story direction.
    Must have good people skills, problem solving skills and rp experience.
    Must be able to make 70% of all the events.
    Must support the guild's events and any allied guilds events.
    Must be prepared to handle drama without escalating it.
    *Note: Later on, once the guild has been running for some time Officers will be expected to host a minimum of one event a week.


    GM DUTIES:
    Must always act in the interest of the guild.
    Must respect, listen and take on board the opinions of others.
    Always seek to compromise rather than over power.
    Appreciate the Officers and members.
    Maintain an active and involved presence within the guild.
    Organize, promote and run a minimum of one event a week.
    Be hands on with the guild.
    Deal with potential inner guild and outer guild drama.
    Act as a Paragon for the guild.


    Rules
    1) Appropriate Conduct within as well as outside of the guild. (You wear our name and thus are representing us even OOC. Respect the tag.)

    2) Three strike rule and you're out. - no drama -

    3) No abuse of IC and OOC knowledge/relation

    4) 20 consecutive days of being offline without prior notice of absence will result in removal

    5) No public ERP, please.

    6) Any concerns about the guild or members should be directed to the officers or GMs.


    All concerns will be addressed as objectively as possible and in a timely manner by the officers/GM. If you have a concern about harassment, please do not be afraid to come forward.


    Criteria for new members
    A minimum level of 20 to join, level 60 for DKs.
    All races accepted on a case by case basis.
    16+ (18+ for Officers)
    We require an IC interview as well as an OOC interview.
    20 consecutive days of being offline without prior notice of absence will result in removal

    *Please note, the guild is also friendly to new players and new roleplayers.


    How to Join
    Message (via whisper or in game mail) a member of the guild to orchestrate an Out of the Character Interview and an In Character Interview.

    Contacts: Sillain, Scripter, Immogene/Grystle


    FAQ
    Do you plan to do any RP-PVP?
    Yes.

    Is this a guild for a casual RPer?
    Yes. Although everything posted here may look daunting the atmosphere in the guild will be quite casual. There is no requirement for a member to make any RP events and since Progression Points never expire (unless kicked from the guild) you can go at your own pace and not feel pressured to RP or log in when you’re not in the mood/don’t have the time.

    Also in the future there are plans to get a site of sorts up and running so people who have missed a chapter in a storyline can look up the summary of the event and not have to worry about feeling left behind.
    Edited by Sillain on 1/14/2016 9:23 AM PST
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    100 Undead Death Knight
    10795
    At first I was not liking the fact y'all accept other races for I love my Forsaken guilds to be only made of Forsaken. Then I continued to read and the more I seen the more excited I became. The details y'all put into your structure is the first i've seen or at least ever really paid attention to. I can almost feel the care that is going into this guild.

    I enjoy the guild i'm currently in and am loyal to these fine players, but I also want to be involved with y'all. I know I'll be searching you guys out in-game for sure. I would normally wish y'all the best but I feel like this guild will do really well without it.
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    100 Undead Priest
    12130
    11/09/2015 04:41 AMPosted by Capteya
    At first I was not liking the fact y'all accept other races for I love my Forsaken guilds to be only made of Forsaken. Then I continued to read and the more I seen the more excited I became. The details y'all put into your structure is the first i've seen or at least ever really paid attention to. I can almost feel the care that is going into this guild.

    I enjoy the guild i'm currently in and am loyal to these fine players, but I also want to be involved with y'all. I know I'll be searching you guys out in-game for sure. I would normally wish y'all the best but I feel like this guild will do really well without it.


    Thanks so much for taking the time to read and reply. The decision to make the guild open to all races is something that came about pretty recently. We basically looked at our characters, and the Forsaken in general, and thought: Would these characters use other races to accomplish their goals? The answer we came to was yes. It just seemed to fit with the fantasy of the Forsaken-- use the races of the Horde and resurrect those that don't survive in order to bolster the Forsaken ranks. Plus, more potential for inner guild RP tension which can be fun.

    You are definitely more than welcome to come out and RP with us sometime. Once everything starts moving we should be running about three events a week and one public event for the Cult of the Forgotten Shadows. Details on those should pop in this thread at some point haha.
    Edited by Sillain on 11/9/2015 9:13 AM PST
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    100 Undead Priest
    11070
    I agree with my sister, I shall enjoy this new guild. I hope it works well with you and I wish you luck!
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    100 Blood Elf Warlock
    18780
    An impressive structure indeed. I do hope your group goes places. It would be a welcome sight to see more life breathed into Forsaken themed roleplay - pun entirely intended. :)
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    100 Undead Death Knight
    20090
    Ambitious idea. I don't think it will work. Server is already weak right now considering we have half a year until there's a reason to play. On top of this the Forsaken community is the weakest of all members of the Horde. I advise you wait until Legion is closer to consider starting a guild like this.
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    100 Undead Priest
    12130
    11/09/2015 12:44 PMPosted by Emmberr
    Ambitious idea. I don't think it will work. Server is already weak right now considering we have half a year until there's a reason to play. On top of this the Forsaken community is the weakest of all members of the Horde. I advise you wait until Legion is closer to consider starting a guild like this.


    Yes, it is definitely ambitious, both in the planing and execution. It will work out one way or another though. What has been expressed here is the ideal version of the guild, the place we want to work towards and eventually become. That might not happen from now until Legion but there is no reason why the guild can't work presently. If we have members who are interested in RP then we will work for them and tailor events to fit the numbers and class variations appropriately. We will hit our goals one day, until then its just about focusing on being successful in the one thing that really matters to us-- delivering a great guild and RP experience for our members, no matter how many or how few they may be.
    Edited by Sillain on 11/10/2015 7:33 AM PST
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    100 Undead Warrior
    16720
    :o
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    100 Undead Death Knight
    10795
    11/09/2015 01:41 PMPosted by Sillain
    11/09/2015 12:44 PMPosted by Emmberr
    Ambitious idea. I don't think it will work. Server is already weak right now considering we have half a year until there's a reason to play. On top of this the Forsaken community is the weakest of all members of the Horde. I advise you wait until Legion is closer to consider starting a guild like this.


    Yes, it is definitely ambitious, both in the planing and execution. It will work out one way or another though. What has been expressed here is the ideal version of the guild, the place we want to work towards and eventually become. That might not happen from now until Legion but there is no reason why the guild can't work presently. If we have members who are interested in RP then we will work for them and tailor events to fit the numbers and class variations appropriately. We will hit our goals one day, until then its just focusing on being successful in the one thing that really matters to us-- delivering a great guild and RP experience for our members, no matter how many or how few they may be.

    Love it.
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    100 Undead Priest
    12130
    I got asked a great question recently and I think it addresses some of the things maybe not covered in the original post, or some lingering questions/worries people still have. I'm going to go ahead and paste the information below; keep in mind that like all things within this thread it is the ideal version of the guild being presented. Whether or not things work out exactly like the way I've described depends greatly on the amount of members and officers. However, no matter what state the guild is in once Legion launches we will stay committed to this ideal and work to implement it in whatever way we can. That may involve minor tweaks here and there to the future plans but we will stay true to the original concept described below.

    how will you be treating low-level members and other races? As you've said, they're accepted, but will they have any role in the main story?

    To jump right into things let me just say that low level members will be treated the same as max level members. There will always be guild content available to members, no matter what level or RP class they are; so a level 100 Dreadguard would have just as much to participate in as a level 35 Scholar. How we plan to accomplish this falls into two parts:

    1) We are going to have an offensive and defensive team.
    2) Section specific story content and class rank quests.

    So we have an expansion on the way, one where it would be safe to assume the Forsaken will be getting more storyline and content. We want the guild to be involved in that, we want to be relevant, up to date and engaging in the new areas of story and territory produced by Blizzard. Obviously this presents a problem as only max level members will be able to take part in campaigns/story arcs taking place on the new continent. So our solution is the offensive and defensive team. The RP premise behind this is that volunteers from the coalition (The Leviathan) have ventured forth into the new lands to aid the Dark Lady and further spread the influence of the guild. While those volunteers have ventured off into unexplored lands the defensive team focuses on the home front--- maintaining its security and staying true to the goals of the Empire and coalition; i.e taking in more territory, artifacts and bodies. This will mean that the guild will be running two separate story arcs possibly at the same time to give members of differing levels/classes a way to stay involved and feel important.

    The other way I mentioned for low levels to still feel involved and important was the section specific content and class rank quests. This method also applies to max level characters who enjoy playing civilian characters, or characters who are maybe not interested in aggressive warfare. Basically a section within the guild will have its own objective that you can complete--- so to use an example the offensive team may find an artifact on the Broken Shore, they won't be equipped to properly analyze it so it will be sent back to the defensive team. The Civilian and Magus sections would then work together to unlock the secrets of the artifact. So even though they are not taking part in the max level campaign they are still connected to the overall story. That's how all these sections are going to work, they are going to rely on each other and work together, so no one in the guild should feel separated just because of their section, rank or level.

    As for the treatment of non-Forsaken members within the guild.. They will be subject to certain rank restrictions. For example, a goblin character couldn't join the Apothecarium and become a Plague Specialist. As a non-Forsaken member it will take time and dedication to be recognized as an honest ally but the more specialized ranks such as: Plague Specialist, Executer, Graven One , Chief Apothecary and Deathstalker, will be restricted to Forsaken only members. Horde members will primarily be seen as auxiliary units in The Leviathan, they will be allies but not trusted enough to be trained in specialized Forsaken areas. Its also important to keep in mind that any non-Forsaken members who join the guild will be sworn under service to the Dark Lady and also be required to give consent to be risen if they were to ever fall in battle. Will this create IC tension? We hope so.
    Edited by Sillain on 12/1/2015 1:22 AM PST
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    100 Undead Warrior
    16720
    I'm always happy to see some effort in getting the Forsaken community back together. I've been talking to Capteya about future events that we could hold on the realm. Sillain, I'd be happy to include you in any future talks! Hit me up in-game anytime you wanna pick one another's brains.
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    100 Undead Death Knight
    10795
    I was thinking if Undercity Ecclesiarchy might like to do sermons with you. I haven't heard about any recent ones since about two months ago.
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    100 Undead Priest
    12130
    11/12/2015 07:21 PMPosted by Capteya
    I was thinking if Undercity Ecclesiarchy might like to do sermons with you. I haven't heard about any recent ones since about two months ago.


    Thank you for taking the time to consider my event, also thank you for the suggestion. I've gone ahead and added Plagueraven to my friends list, the GM for Undecity Ecclesiarchy. Hopefully I will have a chance to speak to them online. I would love to collaborate with others and really bolster the network for Cult of the Forgotten Shadow Rper's.

    Also as a side note... From someone completely new to Wyrmest Accord let me just say the server as a whole has given me a very warm welcome and all the people here seem genuinely lovely.
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    Why is it that guilds, especially new ones, always seem to think they need a rule on activity levels? I mean, if that's how you want to alienate people that's fine, but I've never seen it work out. I'm not saying it can't work out, but I've personally seen about thirty guilds fail due to an arbitrary activity rule. People felt, forced, as it were to play X character, which made enjoying said character harder to do. I get you want people to be active, but just kicking someone who doesn't log on for 20 days doesn't exactly scream hospitality towards you.

    Espcially for a 'New' guild. You don't have members yet, why impose so many rules before-hand, you're likely going to turn away others. Also, for progression points. They sound like an odd idea. What, it'll be like DKP? Only instead of deciding how your character progresses in gear, it's deciding on if your character can progress in this guild? What kind of RP is that? Progression should come naturally, not through some arbitrary point system.
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    100 Undead Priest
    12130
    11/13/2015 06:09 AMPosted by Pärker
    Why is it that guilds, especially new ones, always seem to think they need a rule on activity levels? I mean, if that's how you want to alienate people that's fine, but I've never seen it work out. I'm not saying it can't work out, but I've personally seen about thirty guilds fail due to an arbitrary activity rule. People felt, forced, as it were to play X character, which made enjoying said character harder to do. I get you want people to be active, but just kicking someone who doesn't log on for 20 days doesn't exactly scream hospitality towards you.

    Espcially for a 'New' guild. You don't have members yet, why impose so many rules before-hand, you're likely going to turn away others. Also, for progression points. They sound like an odd idea. What, it'll be like DKP? Only instead of deciding how your character progresses in gear, it's deciding on if your character can progress in this guild? What kind of RP is that? Progression should come naturally, not through some arbitrary point system.


    Thank you for your comment and concerns. I'll try to address them as best as I can below.

    We do not have a rule on activity levels, there is no requirement to attend any events at all. A person could hypothetically join the guild just for social reasons with no intention of ever RPings and that would be fine. There is, and never will be, any pressure to attend the events or any worry of being removed from the guild for missing events.

    On the topic of 20 days of inactivity, I think we may have worded that in a way that lead you to believe that if a member did not participate in any events for 20 days that they would be removed. That is not the case and I apologize for not making that clear. 20 days of inactivity is in reference to a character who joins the guild and remains offline for 20 consecutive days without notifying an Officer/GM prior to their absence. If a member notifies an Officer/GM that they will be offline for longer than 20 days then they will not be kicked--as the simple action of notifying others of their absence is a sign that they care about their position within the guild. Officers or GMs will not press into the private lives of our members, all we ask is simple heads up, something like "hey I might not be able to log on for the next five months" is more than enough detail. Furthermore, if a member does not have the ability to notify an Officer/GM prior to absence and is subsequently removed as a result of this, that member always has the ability to whisper an Officer/GM upon their return and request their membership back.

    Progression Points are something that has worked well enough in previous guilds that we have been apart of that we wanted to incorporate it here as well. They are not meant to be limiting to members but rewarding. You are right in comparing them to DKP-- you ultimately save them up and cash them in for things you would like to do. However, they will not restrict members from participating in any guild story arcs, bounty board events or public events. The only impact Progression Points will have is on the Class/Rank quests-- the philosophy behind the idea is that members should commit reasonable amounts of time IC to be considered for promotions within the coalition, it is supposed to be a system that rewards immersion and RP. I would also like to take some time to stress that promotions can still be done at the discretion of officers. Progression Points are just meant to be something fun and rewarding, if it ends up not being the case then it will be removed. You mentioned that we are a new guild which means that we still have to go through the process of finding what does and doesn't work for us and our members. The important thing is that we remain flexible and do whatever we can to stay true to our purpose--- which is delivering a great guild and RP experience for our members.
    Edited by Sillain on 11/13/2015 6:43 AM PST
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    11/13/2015 06:42 AMPosted by Sillain
    Thank you for your comment and concerns. I'll try to address them as best as I can below.

    We do not have a rule on activity levels, there is no requirement to attend any events at all. A person could hypothetically join the guild just for social reasons with no intention of ever RPings and that would be fine. There is, and never will be, any pressure to attend the events or any worry of being removed from the guild for missing events.

    On the topic of 20 days of inactivity, I think we may have worded that in a way that lead you to believe that if a member did not participate in any events for 20 days that they would be removed. That is not the case and I apologize for not making that clear. 20 days of inactivity is in reference to a character who joins the guild and remains offline for 20 consecutive days without notifying an Officer/GM prior to their absence. If a member notifies an Officer/GM that they will be offline for longer than 20 days then they will not be kicked--as the simple action of notifying others of their absence is a sign that they care about their position within the guild. Officers or GMs will not press into the private lives of our members, all we ask is simple heads up, something like "hey I might not be able to log on for the next five months" is more than enough detail. Furthermore, if a member does not have the ability to notify an Officer/GM prior to absence and is subsequently removed as a result of this, that member always has the ability to whisper an Officer/GM upon their return and request their membership back.

    Progression Points are something that has worked well enough in previous guilds that we have been apart of that we wanted to incorporate it here as well. They are not meant to be limiting to members but rewarding. You are right in comparing them to DKP-- you ultimately save them up and cash them in for things you would like to do. However, they will not restrict members from participating in any guild story arcs, bounty board events or public events. The only impact Progression Points will have is on the Class/Rank quests-- the philosophy behind the idea is that members should commit reasonable amounts of time IC to be considered for promotions within the coalition, it is supposed to be a system that rewards immersion and RP. I would also like to take some time to stress that promotions can still be done at the discretion of officers. Progression Points are just meant to be something fun and rewarding, if it ends up not being the case then it will be removed. You mentioned that we are a new guild which means that we still have to go through the process of finding what does and doesn't work for us and our members. The important thing is that we remain flexible and do whatever we can to stay true to our purpose--- which is delivering a great guild and RP experience for our members.


    Fair enough I suppose. I've just never been a big 'rules' guy. In fact I've been turned down from guilds because I told them I didn't expect my GM To do more than be an active member and do RP. They said they didn't want a casual personality like mine. .-. They felt I didn't have enough 'ambition' so it were to join a guild.

    Not that I won't follow the rules, though. I even told them that, but since I didn't aspire to have anything more than a friendly enough guild to do some RP I got turned down. You seem like a pretty nice guy though. I wish you best of luck with your guild.
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    100 Undead Priest
    12130
    11/13/2015 06:50 AMPosted by Pärker
    Fair enough I suppose. I've just never been a big 'rules' guy. In fact I've been turned down from guilds because I told them I didn't expect my GM To do more than be an active member and do RP. They said they didn't want a casual personality like mine. .-. They felt I didn't have enough 'ambition' so it were to join a guild.

    Not that I won't follow the rules, though. I even told them that, but since I didn't aspire to have anything more than a friendly enough guild to do some RP I got turned down. You seem like a pretty nice guy though. I wish you best of luck with your guild.


    Whatttttttt. If I'm going to be honest that sounds like it was a very elitist guild. I see why you raised your concerns and I'm honestly glad you did. I'm sorry if this guild gave you the impression that we would not be friendly or cater to the casual player. Let me just say that no member will ever be turned down for being casual-- this is not a super elitists guild. Its ambitious in its planning and execution but that does not mean we expect our members to live and breath WoW RP and devote their lives to the guild (LOL). All we want is friendly players who would be willing to give us a chance, (hopefully) enjoy the stories we create and help us build a guild community that can be tons of fun.

    Thank you for your well wishes though. Appreciate it, and sorry again for your crappy past experience with 'ambitious' guilds. :(
    Edited by Sillain on 11/13/2015 7:09 AM PST
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