I first posted this up on the CCSOE.ORG site, found here:
http://ccsoe.org/forum/rountable-discussion/73-analyzing-rp-creation
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I often feel like I'm on an eternal quest, seeking to discover some ancient long lost truth about creating, running, and understanding Role Play.
Just as I feel like I'm beginning to get a handle on it, either self-doubt sets in or I learn about a new aspect I hadn't considered. I'm endlessly google searching terms and phrases like "How to" build an RP scenario, create a character, write for Role Play, so on and so forth; all just to see what I can dig up. It's become almost a hobby of mine, I suppose. My endless search for understanding.
And so, in this spirit...
I’d like to go over some information I came across in a blog post found on Gamingsteve.com; titled The RP Creation Guide.
Posted by the site member PatMan33, it was last updated on 04/01/09.
Site:
http://www.gamingsteve.com/blab/index.php?topic=12232.0
I’m interested to hear from all of you.
Is the information or guidance he offered still relevant?
Is it accurate?
What do you agree with?
What don’t you agree with?
For the sake of this exercise I took the liberty to provide a brief summary of PatMan33’s post. Each subject he covers has been condensed and paraphrased according to my understanding; but by all means please look over his original post. It's fairly short.
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Summary of The RP Creation Guide of PatMan33:
The Basics
What is an RP?
RP is a game, pure and simple. The moment it feels like work the game suffers, so keep it fun and play well with others.
Why RP?
Why else would you play a game but to have fun? So have fun.
However, the deeper your motive (which may be different for everyone) the more you will get out of your RP and the richer your experience.
Which RP do I choose?
No real way to know this, but above all gauge your interest in the subject matter. If it truly appeals to you then gauge its following. The more dedicated the group the better your outcome in the long run.
The Three Pillars
Explanation
While only half of the equation, these three things are so important that the form the foundation for your RP. As long as each are recognized in the creation of your RP you can rest assured it is built upon solid ground.
Structure
Story and etiquette.
The Story needs to be very clear in establishing the circumstances of our world, but vague enough to allow near infinite creative flexibility for creation and character development.
Etiquette is knowing that there is a time and place for everything. Respect for others Out Of Character, regular posting habits (dependability), and knowing how/when to say no.
Villain
In charge of the pacing of the RP and gives the hero(es) purpose. They need at least a basic plan from the beginning so they can keep the whole RP on track. The one player with the most work to do. Villains are not always mad men with guns. A sinking ship can easily be just as threatening.
Hero
Used very broadly, these are anyone who is not the designated ‘villain’. Good, Bad, Morally Ambiguous, regardless they are not the villain and so their role is to fill out the story as outlined (or presented) by the villain.
In other words; the villain presents the basic story structure while the heroes fill in all the details, dialog, and soul to these events. These are the things that the readers are looking for. The hero’s trials and tribulations.
The heroes also serve to keep the player characters together in some semblance of a group.
The Players
You and others like you involved in the RP.
Understand that Role Play requires some form of commitment upfront. While it is a game, it is very much a team effort and everyone should be pulling their own weight for the good of everyone involved as well as the RP itself.
Tips and Helpful Links are the final two sections that follow. I will leave it to you to read those over on your own. Full disclosure, I haven’t yet read them in full myself. My main focus is on the information he provided above. [i][/i]
http://ccsoe.org/forum/rountable-discussion/73-analyzing-rp-creation
---------------------------------------------------------------------------------------------
I often feel like I'm on an eternal quest, seeking to discover some ancient long lost truth about creating, running, and understanding Role Play.
Just as I feel like I'm beginning to get a handle on it, either self-doubt sets in or I learn about a new aspect I hadn't considered. I'm endlessly google searching terms and phrases like "How to" build an RP scenario, create a character, write for Role Play, so on and so forth; all just to see what I can dig up. It's become almost a hobby of mine, I suppose. My endless search for understanding.
And so, in this spirit...
I’d like to go over some information I came across in a blog post found on Gamingsteve.com; titled The RP Creation Guide.
Posted by the site member PatMan33, it was last updated on 04/01/09.
Site:
http://www.gamingsteve.com/blab/index.php?topic=12232.0
I’m interested to hear from all of you.
Is the information or guidance he offered still relevant?
Is it accurate?
What do you agree with?
What don’t you agree with?
For the sake of this exercise I took the liberty to provide a brief summary of PatMan33’s post. Each subject he covers has been condensed and paraphrased according to my understanding; but by all means please look over his original post. It's fairly short.
---------------------------------------------------------------------------------------------
Summary of The RP Creation Guide of PatMan33:
The Basics
What is an RP?
RP is a game, pure and simple. The moment it feels like work the game suffers, so keep it fun and play well with others.
Why RP?
Why else would you play a game but to have fun? So have fun.
However, the deeper your motive (which may be different for everyone) the more you will get out of your RP and the richer your experience.
Which RP do I choose?
No real way to know this, but above all gauge your interest in the subject matter. If it truly appeals to you then gauge its following. The more dedicated the group the better your outcome in the long run.
The Three Pillars
Explanation
While only half of the equation, these three things are so important that the form the foundation for your RP. As long as each are recognized in the creation of your RP you can rest assured it is built upon solid ground.
Structure
Story and etiquette.
The Story needs to be very clear in establishing the circumstances of our world, but vague enough to allow near infinite creative flexibility for creation and character development.
Etiquette is knowing that there is a time and place for everything. Respect for others Out Of Character, regular posting habits (dependability), and knowing how/when to say no.
Villain
In charge of the pacing of the RP and gives the hero(es) purpose. They need at least a basic plan from the beginning so they can keep the whole RP on track. The one player with the most work to do. Villains are not always mad men with guns. A sinking ship can easily be just as threatening.
Hero
Used very broadly, these are anyone who is not the designated ‘villain’. Good, Bad, Morally Ambiguous, regardless they are not the villain and so their role is to fill out the story as outlined (or presented) by the villain.
In other words; the villain presents the basic story structure while the heroes fill in all the details, dialog, and soul to these events. These are the things that the readers are looking for. The hero’s trials and tribulations.
The heroes also serve to keep the player characters together in some semblance of a group.
The Players
You and others like you involved in the RP.
Understand that Role Play requires some form of commitment upfront. While it is a game, it is very much a team effort and everyone should be pulling their own weight for the good of everyone involved as well as the RP itself.
Tips and Helpful Links are the final two sections that follow. I will leave it to you to read those over on your own. Full disclosure, I haven’t yet read them in full myself. My main focus is on the information he provided above. [i][/i]