Starting in early 1998, when Ultima Online was the hot new thing, I have been involved with role playing guilds for over thirteen years. I have come to regard them as very important institutions that are too often overlooked or undervalued. About a month ago I decided to write an essay pertaining specifically to Cenarion Circle and its role playing guilds. This essay is part philosophical opinion, part call to action and part "I'm on vacation for two weeks I should write something useful."
As with many of my essays, this is going to require a number of posts.
Many people will tell you that role playing does not require a guild at all. In support of this they will remind you that many role players may actually be members of a raiding or PvP guild. It seems to be a favorite pastime for some members of the role playing community to assure people that you do not need to have anything to do with a role playing guild in order to role play just as often as someone who is involved with a role playing guild.
I have never found this last bit to be true. It is not members of active role playing guilds who complain about a lack of role playing on our server. What role playing guild they're in does not seem to be important. That they are in one is. Role playing guilds are important to the community of our server.
If, however, some people are correct when they say that a role playing guild is not important to be a very active member of the role playing community, if it confers no inherent benefits in regards to role playing, then what is a role playing guild for? The most common answer I've heard to this is that a role playing guild is for role playing. If that sounds like an unsatisfactory answer, well, it is most unsatisfactory and borders on useless. Role playing guilds are in fact essential to the health of any role playing community that numbers beyond a few dozen individuals.
In very general terms, role playing guilds serve two important functions. The first is the what most people are thinking of when they say "a role playing guild is for role playing." What we should be saying is that role playing guilds foster and encourage role playing by providing a more tangible focus for role playing. I had to rewrite that last sentence eight times because it kept sounding like lawyerspeak. I had to add on the following paragraphs because it still does.
Being in a guild puts a guild tag underneath your player name. Just as your character name identifies you, that guild add is an additional bit of information about you. When a player sees someone in The Stormwind Watch, they know something about that character. Not only is the character identified immediately as a role player, they're identified by the qualities associated with the role playing theme of The Stormwind Watch.
This is what I mean by "tangible focus for role playing." You want to role play with someone from the Stormwind Watch? Snatch someone's coin purse and run. Tell them you just saw Ardam heading for the graveyard with a shovel and an empty bag. Or, tell them you just saw Ardam leaving the graveyard with a shovel and a full bag.
A player who is a part of The Stormwind Watch encourages role playing along certain themes. The Watch is a rather specialized example of this, plenty of role playing guilds have a roster of role players with a wider variety of themes. Someone in Feathers of Iron or Kal Rrhom may be any number of things, but they are definitely a role player (or in the Rrhom's case, at least testing the waters) where as someone in the Lluchduu Ocheliad or Pillar of Honor is more likely to follow a more specific theme.
(continued)
As with many of my essays, this is going to require a number of posts.
Many people will tell you that role playing does not require a guild at all. In support of this they will remind you that many role players may actually be members of a raiding or PvP guild. It seems to be a favorite pastime for some members of the role playing community to assure people that you do not need to have anything to do with a role playing guild in order to role play just as often as someone who is involved with a role playing guild.
I have never found this last bit to be true. It is not members of active role playing guilds who complain about a lack of role playing on our server. What role playing guild they're in does not seem to be important. That they are in one is. Role playing guilds are important to the community of our server.
If, however, some people are correct when they say that a role playing guild is not important to be a very active member of the role playing community, if it confers no inherent benefits in regards to role playing, then what is a role playing guild for? The most common answer I've heard to this is that a role playing guild is for role playing. If that sounds like an unsatisfactory answer, well, it is most unsatisfactory and borders on useless. Role playing guilds are in fact essential to the health of any role playing community that numbers beyond a few dozen individuals.
In very general terms, role playing guilds serve two important functions. The first is the what most people are thinking of when they say "a role playing guild is for role playing." What we should be saying is that role playing guilds foster and encourage role playing by providing a more tangible focus for role playing. I had to rewrite that last sentence eight times because it kept sounding like lawyerspeak. I had to add on the following paragraphs because it still does.
Being in a guild puts a guild tag underneath your player name. Just as your character name identifies you, that guild add is an additional bit of information about you. When a player sees someone in The Stormwind Watch, they know something about that character. Not only is the character identified immediately as a role player, they're identified by the qualities associated with the role playing theme of The Stormwind Watch.
This is what I mean by "tangible focus for role playing." You want to role play with someone from the Stormwind Watch? Snatch someone's coin purse and run. Tell them you just saw Ardam heading for the graveyard with a shovel and an empty bag. Or, tell them you just saw Ardam leaving the graveyard with a shovel and a full bag.
A player who is a part of The Stormwind Watch encourages role playing along certain themes. The Watch is a rather specialized example of this, plenty of role playing guilds have a roster of role players with a wider variety of themes. Someone in Feathers of Iron or Kal Rrhom may be any number of things, but they are definitely a role player (or in the Rrhom's case, at least testing the waters) where as someone in the Lluchduu Ocheliad or Pillar of Honor is more likely to follow a more specific theme.
(continued)
Edited by Imperon on 3/31/2011 7:36 PM PDT