So, a lot of this is already mentioned in our stickied thread "The "Why" of RP Standards" but that doesn't mean it's not worth going into a bit more detail about. This is just a gentle reminder that we're all people, and most of us are people who are fairly attached to our characters and what happens to them. Sometimes its hard to avoid the "OOC drama" but here's some helpful tips to keep it to a minimum.
The key to RPing -- particularly in situations where a lot is happening, a lot of people are involved, or there's fighting going on -- is to communicate.
Double Talk -- IC and OOC
Firstly, we all know that random RP does happen, it's spontaneous and unpredictable. That's awesome, but that doesn't mean that those involved can't talk OOCly about what's going on. There's different ways of doing this -- just do not use /say! If the RP is just between one or two different people, whispers can work nicely, otherwise you may want to form a party or a raid -- or, if the RP is turning out to be big enough, make a global channel or use AllianceOOC! There's lots of ways to set up your communication and none of them are very difficult, so there's really no excuse!
It may help if you have a separate window in your chat log for OOC talk and IC talk -- I do that. (That way I can miss things happening in both! No, I'm kinda kidding. :P)
By doing this, you're going to be able to follow all of the other things I'm going to suggest in this post, and hopefully that will keep everybody happy while they RP.
Keeping the Pace
One reason why it's necessary to have OOC conversations while you RP is that sometimes there's a lot going on all at once. Talking things out means that you have some idea what's coming up that you'll have to react to, so if you miss a line here or there you'll generally still be alright.
Also, if you DO miss something, talking about what's going on OOCly will make sure you can ask what happened. It can keep you from misunderstanding someone's emote. Or it can give you a way to point out something someone else missed (gently please!)
Sometimes, it may be convenient -- in a larger, fast-paced RP scene, to have a sort of "posting order" and take turns. If that looks like it's going to be the case, then talking about it while things are going on will let you easily transition into that format without having to break up what's going on.
Finishing Move
It's absolutely KEY that we talk about the "end results" OOCly. I don't think anyone really needs to be reminded that you can't control someone else's character or do anything that permanently alters someone else's character (or their personal property, such as house, mount, pet, gear, etc) without permission. That's not to say we SHOULDN'T be doing things to our characters. If nothing traumatic ever happened in our characters lives, I think we'd all get a bit bored, right?
If you want something to happen to your character, ask around. Someone will be more than happy to help traumatize you, I guarantee it. (When in doubt, ask me about my alts. :P) Or, if you want to attack a character, ask how badly you can maim them or kill them (if at all). If your victim doesn't want to be maimed or killed, I'm willing to bet you can cooperatively find a way to have the attack/arrest/whatever happen and not do a whole lot of permanent damage. By talking this out first, it still leaves plenty of room for creativity and improvisation but you all know where you're trying to end up and everyone should be happy.
If you're not sure how something is going to play out or what's going to happen, it's always better to ask first. "How far can this go?" is better than "Sorry I killed you and made you delete your 85 with 5234579348752 achievement points that you've been playing for six years."
I know that people say it's better to apologize than ask permission, but this is the exception that makes the rule.
Take a Chance, Roll The Dice
In some cases, it may not be possible to reach a compromise. If you don't want to scratch the whole thing, you can roll for it. typing /roll and seeing what number comes up is absolutely the fairest way to determine who's getting what they want. Yes, it will break up the scene a little bit -- but, this way nobody can argue with what happened. The dice don't lie.
....except goblin dice are usually weighted. Just sayin'. :P
I Wish I Could This in RL!
Now, all of the above won't 100% of the time keep everyone happy -- as much as we wish it did. That's why I'm going to point out that it IS okay to just apologize and retcon. RPing is supposed to be fun above all else, right? If it isn't fun, just undo it. That's why this *isn't* the same as real life.
Besides, if Blizz can retcon (and we know they can) we should be able to too!
The key to RPing -- particularly in situations where a lot is happening, a lot of people are involved, or there's fighting going on -- is to communicate.
Double Talk -- IC and OOC
Firstly, we all know that random RP does happen, it's spontaneous and unpredictable. That's awesome, but that doesn't mean that those involved can't talk OOCly about what's going on. There's different ways of doing this -- just do not use /say! If the RP is just between one or two different people, whispers can work nicely, otherwise you may want to form a party or a raid -- or, if the RP is turning out to be big enough, make a global channel or use AllianceOOC! There's lots of ways to set up your communication and none of them are very difficult, so there's really no excuse!
It may help if you have a separate window in your chat log for OOC talk and IC talk -- I do that. (That way I can miss things happening in both! No, I'm kinda kidding. :P)
By doing this, you're going to be able to follow all of the other things I'm going to suggest in this post, and hopefully that will keep everybody happy while they RP.
Keeping the Pace
One reason why it's necessary to have OOC conversations while you RP is that sometimes there's a lot going on all at once. Talking things out means that you have some idea what's coming up that you'll have to react to, so if you miss a line here or there you'll generally still be alright.
Also, if you DO miss something, talking about what's going on OOCly will make sure you can ask what happened. It can keep you from misunderstanding someone's emote. Or it can give you a way to point out something someone else missed (gently please!)
Sometimes, it may be convenient -- in a larger, fast-paced RP scene, to have a sort of "posting order" and take turns. If that looks like it's going to be the case, then talking about it while things are going on will let you easily transition into that format without having to break up what's going on.
Finishing Move
It's absolutely KEY that we talk about the "end results" OOCly. I don't think anyone really needs to be reminded that you can't control someone else's character or do anything that permanently alters someone else's character (or their personal property, such as house, mount, pet, gear, etc) without permission. That's not to say we SHOULDN'T be doing things to our characters. If nothing traumatic ever happened in our characters lives, I think we'd all get a bit bored, right?
If you want something to happen to your character, ask around. Someone will be more than happy to help traumatize you, I guarantee it. (When in doubt, ask me about my alts. :P) Or, if you want to attack a character, ask how badly you can maim them or kill them (if at all). If your victim doesn't want to be maimed or killed, I'm willing to bet you can cooperatively find a way to have the attack/arrest/whatever happen and not do a whole lot of permanent damage. By talking this out first, it still leaves plenty of room for creativity and improvisation but you all know where you're trying to end up and everyone should be happy.
If you're not sure how something is going to play out or what's going to happen, it's always better to ask first. "How far can this go?" is better than "Sorry I killed you and made you delete your 85 with 5234579348752 achievement points that you've been playing for six years."
I know that people say it's better to apologize than ask permission, but this is the exception that makes the rule.
Take a Chance, Roll The Dice
In some cases, it may not be possible to reach a compromise. If you don't want to scratch the whole thing, you can roll for it. typing /roll and seeing what number comes up is absolutely the fairest way to determine who's getting what they want. Yes, it will break up the scene a little bit -- but, this way nobody can argue with what happened. The dice don't lie.
....except goblin dice are usually weighted. Just sayin'. :P
I Wish I Could This in RL!
Now, all of the above won't 100% of the time keep everyone happy -- as much as we wish it did. That's why I'm going to point out that it IS okay to just apologize and retcon. RPing is supposed to be fun above all else, right? If it isn't fun, just undo it. That's why this *isn't* the same as real life.
Besides, if Blizz can retcon (and we know they can) we should be able to too!