Some of <The Exiles of Azeroth> have already left the realm. More will be leaving. The <Ironforge Guard> is going to be rather inactive. If anyone wants to save the Guard, speak up.
I'm not sure why anyone would want to. Frankly, I think Orwyn, the Stormwind City Watch, the rest of the Ironforge Guard (both former and current), Kyalin, The Chimaera and anyone else (collectively known as "the law") trying to play as any kind of law enforcement in any location anywhere deserve far, far more credit than they are given, especially considering the circumstances they're up against. They face insurmountable, overwhelming and unconquerable odds. They face "neutrality" and "rebellion" from all sides. The "neutral" Horde guilds have no police force looking for them for betraying Garrosh and the Horde, and by all logic, these dissidents would be hunted down and killed. Likewise, the "neutral" Alliance guilds would face a reckoning by "loyalists" and, if they weren't merely chased out of the cities by mobs with torches and pitchforks, likely face the same fate.
However, there is no way to police people who refuse to answer to any authority but their own, and they claim that right by this neutrality (despite, for the most part, operating out of cities that are anything but neutral). This is being done so there is no accountability for their actions. Cenarion Circle has become a Wild West of roleplaying. As it stands, there are enough criminals and bandits and outlaws hiding in neutral groups that hide behind the premise of neutrality that "the law" has been rendered impotent (even when dealing with people who aren't "neutral").
Ignoring any mention of lore, what it comes down to is "neutrality" is the new path to being a Mary Sue, and when you point out that your authority should hold as much weight as their neutrality, you're causing trouble - you're disrupting their stories and plots. The ones playing "the law" become the bad guys. The neutral groups can (and often) do and say anything they'd like anywhere they want and the law is forced to smile, wipe their chin and walk away. Hiding behind secrecy, the people who can "out" the neutral groups aren't, and it's become redundant to have any kind of authority (regardless of how much sense it would reasonably make).
At some point, a "rebellion" of neutrality becomes so popular, it ceases to be a rebellion and starts to be a regime.
Without accountability, why bother hiding behind the pretense of possessing any kind of weakness? Admit you're a Mary Sue, declare yourself the High Holy Paladin Archmage Warrior of Azeroth and be done with it. At least then, the people who don't want to deal with a nigh-unstoppable force doesn't have to, and there's no need to peel away layers of "good roleplay" to discover that you're never going to let your characters be held accountable for anything they do.
tl;dr - If someone wants the Ironforge Guard, get ahold of me. To "the law" of the roleplaying community, good luck uncovering and dealing with The Neutral Mary Sue Neutral Army of Neutrality.
I'm not sure why anyone would want to. Frankly, I think Orwyn, the Stormwind City Watch, the rest of the Ironforge Guard (both former and current), Kyalin, The Chimaera and anyone else (collectively known as "the law") trying to play as any kind of law enforcement in any location anywhere deserve far, far more credit than they are given, especially considering the circumstances they're up against. They face insurmountable, overwhelming and unconquerable odds. They face "neutrality" and "rebellion" from all sides. The "neutral" Horde guilds have no police force looking for them for betraying Garrosh and the Horde, and by all logic, these dissidents would be hunted down and killed. Likewise, the "neutral" Alliance guilds would face a reckoning by "loyalists" and, if they weren't merely chased out of the cities by mobs with torches and pitchforks, likely face the same fate.
However, there is no way to police people who refuse to answer to any authority but their own, and they claim that right by this neutrality (despite, for the most part, operating out of cities that are anything but neutral). This is being done so there is no accountability for their actions. Cenarion Circle has become a Wild West of roleplaying. As it stands, there are enough criminals and bandits and outlaws hiding in neutral groups that hide behind the premise of neutrality that "the law" has been rendered impotent (even when dealing with people who aren't "neutral").
Ignoring any mention of lore, what it comes down to is "neutrality" is the new path to being a Mary Sue, and when you point out that your authority should hold as much weight as their neutrality, you're causing trouble - you're disrupting their stories and plots. The ones playing "the law" become the bad guys. The neutral groups can (and often) do and say anything they'd like anywhere they want and the law is forced to smile, wipe their chin and walk away. Hiding behind secrecy, the people who can "out" the neutral groups aren't, and it's become redundant to have any kind of authority (regardless of how much sense it would reasonably make).
At some point, a "rebellion" of neutrality becomes so popular, it ceases to be a rebellion and starts to be a regime.
Without accountability, why bother hiding behind the pretense of possessing any kind of weakness? Admit you're a Mary Sue, declare yourself the High Holy Paladin Archmage Warrior of Azeroth and be done with it. At least then, the people who don't want to deal with a nigh-unstoppable force doesn't have to, and there's no need to peel away layers of "good roleplay" to discover that you're never going to let your characters be held accountable for anything they do.
tl;dr - If someone wants the Ironforge Guard, get ahold of me. To "the law" of the roleplaying community, good luck uncovering and dealing with The Neutral Mary Sue Neutral Army of Neutrality.