"To create characters, one must build background. And one of the tools we use is improvisation."
Improvisation- the practice of acting, singing, talking and reacting, of making and creating, in the moment and in response to the immediate environment. It is in essence what the roleplayers call "walk-up rp".
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Kali... I fail to see the connection between what Steve Carrel or Tina Fey do and what my fabulous toon does.
Think about it. When we put the "walk up rp (welcomed/loved/encouraged/etc)" on our profiles we are asking newcomers to strike up a conversation. How that conversation starts is completely in their hands. Where it ends is completely up to the interaction between the players. As writers we can certainly steer it in a certain direction, but the wonderful thing about unscripted interactions with others is that you cannot be 100% certain of what will happen next.
That is precisely how improvisation works. You take two or more actors and shove them into a room. One will serve as the catalyst, starting the creative process with a simple comment. The others must then pitch in. And before you know it a simple "I got a gun!" has evolved into a much bigger story involving a cowardly cop, a bank teller who suffers from amnesia and a pregnant woman who is the town's vigilante masked hero by night!
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And this will help roleplaying how?
For starters it will make the community more accessible to new members! Its also contagious, one person starts it and the next thing you know you have all sorts of newcomers trying it too. IE: Roleplay in Orgrimmar... who would have thunk it? ;)
But the benefits aren't for the community alone, the individual can gain a lot from participating in sketches like these. Interactions like these can help you learn more about your toon, perhaps work on a certain background story you had never fully developed, give you new ideas for new stories and most importantly... keep you on your feet!
As our very own Bells once explained, there's nothing more wonderful than seeing how a simple idea you start is developed by others.
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Alright, you sold me this 'improvisation' idea Kali... How do I start?
According to Tina Fey there are rules to improvisation. I would much prefer to call them guidelines but judging by her success she seems to be a wee bit more experienced in this (for now >>).
1. Agree-
The very first step of improvisation and for some it proves to be the hardest. Why? Some of us are little control freaks (myself included, for my sake feign shock, kkthx!) not in the sense that we want to control others but in the sense that we need to know what will happen. The minute we don't its like someone cried out 'Deathwing!'.
This step involves accepting what the other has brought into play and developing with it. In other words, approaching situations with a 'yes' attitude.
Note: Keep in mind that this 'yes' attitude doesn't give anyone permission to godmod all over your toon... keep reading!
2. Yes! And...-
Some of us can sit and rp circles around Jero'me right outside the Silvermoon gates. But honestly, where's the fun in that? Improvisation requires you to add something each time the ball is in your court.
Now I know most of you are probably going 'well duh... why is she telling me this again?' But the truth is I've seen roleplayers of all sorts just stand there. Don't get me wrong, they reply to you but the answers are so short and blunt you wind up wishing you were outside of Silvermoon interacting with Jero'me.
Perhaps your toon is shy or not prone to open up to strangers? Then don't forget that you can also keep the story going through your character's actions.
Or perhaps that random person that walked up to you is that one person you admire? IE: When my toon met Nozz I was so thrilled over the idea of roleplaying with her that I let my nerves get the best of me. In the full hour and a half that we interacted I probably wrote a grand total of eight lines and by eight lines I mean four of them were probably "Kalico nods at you."
Just remember, keep adding to the story. And don't forget that just like any other talent, it might take time to develop.
3. Make statements-
When it comes to roleplay there's stories that require our character to be a leader and in others the lovable side-kick. Same goes with improvisation, the only difference is that you might have to banter back and forth between leader and follower more than you do on structured stories.
In essence this goes with the Yes! And... rule. Make sure you keep adding to the story and don't be afraid of grabbing the lead every now and then. (Make sure to share the spotlight!).
Improvisation- the practice of acting, singing, talking and reacting, of making and creating, in the moment and in response to the immediate environment. It is in essence what the roleplayers call "walk-up rp".
-------------------------------------------------
Kali... I fail to see the connection between what Steve Carrel or Tina Fey do and what my fabulous toon does.
Think about it. When we put the "walk up rp (welcomed/loved/encouraged/etc)" on our profiles we are asking newcomers to strike up a conversation. How that conversation starts is completely in their hands. Where it ends is completely up to the interaction between the players. As writers we can certainly steer it in a certain direction, but the wonderful thing about unscripted interactions with others is that you cannot be 100% certain of what will happen next.
That is precisely how improvisation works. You take two or more actors and shove them into a room. One will serve as the catalyst, starting the creative process with a simple comment. The others must then pitch in. And before you know it a simple "I got a gun!" has evolved into a much bigger story involving a cowardly cop, a bank teller who suffers from amnesia and a pregnant woman who is the town's vigilante masked hero by night!
-------------------------------------------------
And this will help roleplaying how?
For starters it will make the community more accessible to new members! Its also contagious, one person starts it and the next thing you know you have all sorts of newcomers trying it too. IE: Roleplay in Orgrimmar... who would have thunk it? ;)
But the benefits aren't for the community alone, the individual can gain a lot from participating in sketches like these. Interactions like these can help you learn more about your toon, perhaps work on a certain background story you had never fully developed, give you new ideas for new stories and most importantly... keep you on your feet!
As our very own Bells once explained, there's nothing more wonderful than seeing how a simple idea you start is developed by others.
-------------------------------------------------
Alright, you sold me this 'improvisation' idea Kali... How do I start?
According to Tina Fey there are rules to improvisation. I would much prefer to call them guidelines but judging by her success she seems to be a wee bit more experienced in this (for now >>).
1. Agree-
The very first step of improvisation and for some it proves to be the hardest. Why? Some of us are little control freaks (myself included, for my sake feign shock, kkthx!) not in the sense that we want to control others but in the sense that we need to know what will happen. The minute we don't its like someone cried out 'Deathwing!'.
This step involves accepting what the other has brought into play and developing with it. In other words, approaching situations with a 'yes' attitude.
Note: Keep in mind that this 'yes' attitude doesn't give anyone permission to godmod all over your toon... keep reading!
2. Yes! And...-
Some of us can sit and rp circles around Jero'me right outside the Silvermoon gates. But honestly, where's the fun in that? Improvisation requires you to add something each time the ball is in your court.
Now I know most of you are probably going 'well duh... why is she telling me this again?' But the truth is I've seen roleplayers of all sorts just stand there. Don't get me wrong, they reply to you but the answers are so short and blunt you wind up wishing you were outside of Silvermoon interacting with Jero'me.
Perhaps your toon is shy or not prone to open up to strangers? Then don't forget that you can also keep the story going through your character's actions.
Or perhaps that random person that walked up to you is that one person you admire? IE: When my toon met Nozz I was so thrilled over the idea of roleplaying with her that I let my nerves get the best of me. In the full hour and a half that we interacted I probably wrote a grand total of eight lines and by eight lines I mean four of them were probably "Kalico nods at you."
Just remember, keep adding to the story. And don't forget that just like any other talent, it might take time to develop.
3. Make statements-
When it comes to roleplay there's stories that require our character to be a leader and in others the lovable side-kick. Same goes with improvisation, the only difference is that you might have to banter back and forth between leader and follower more than you do on structured stories.
In essence this goes with the Yes! And... rule. Make sure you keep adding to the story and don't be afraid of grabbing the lead every now and then. (Make sure to share the spotlight!).