This is a direct copy of my article Life Into Letters: Making Writing and Role-play Come Alive, located at http://soe4rp.wordpress.com/2011/04/19/life-into-letters-making-your-writing-and-role-play-come-alive/. Feel free to stop by the SoE Community WordPress Forums, which are an extension and repository of what can be found here on our Official boards.
Even though your efforts in World of Warcraft (WoW) can and will only be described by some as a hobby, this is your hobby. This is what you like to do. If you restored cars, you probably would not take a junker, slap a bit of duct tape on one fender, color it with a permanent marker, and call it fully restored. As much, you should take pride in what you craft with regards to the fan fiction you create and to your role-playing. One way of doing this is to keep your writing - both in and out of game - alive and inviting for other participants as well as audience members.
Breaking It Down
The Twain
For all practical purposes, there are clear, hard definitions about what constitutes both writing and role-playing.
Writing in and of itself is simply a means to an end to convey thoughts and ideas of any subject to anyone who would take the time to read the material. Writing fiction, you are in control of various characters and settings. You decide what characters will do when interacting, how they will fill out the plotline, what the scenes and settings are, as well as all sorts of other nifty details. You, as the lone storyteller (should that be the case), are responsible for creating a world and having little beings live out a story within said word for a particular purpose, whatever that might be.
Role-playing, by definition, is where you step into a character’s shoes, shouldering the responsibility for not only concocting but acting out that character’s life, describing its actions and reactions, and plotting how and what it will do next. Since things tend to be happening at that very moment in your character’s life when it comes to “live” role-play, things are generally performed in present-tense and all events streamline. There is rarely a defined "end" at the start of things, and often, your actions are governed by a story-teller (ST) or a game master (GM).
C-C-C-Combo!
As role-players in a live-action, web-based realm such as WoW, we are the crafters of our characters’ lives using a strange amalgam of writing and acting. When we reach to outside resources such as message boards, journal sites, and the like, we can actually bend the time constraints, pushing things out of chronological order to facilitate an overall story process with mechanics such as flashbacks or just pockets of memories collected in a stand-alone piece. As well, we cross from simple role-players into the territory of writing alone.
While are responsible for breathing life into Betty BloodElf or Gnuton Gnome, we do not own all of what exists or goes on around them. Even though you are not the inventor of Azeroth or the lore base, you write within the confines of those "laws" when you role-play and when you take things off-site to journals and forums with the characters you create within the game. This, in essence, fits the definition of writing “fan fiction.” As “fan fiction” writers, things we write will probably never be published or see recognition beyond our realm or even the game forums, but the stories matter to us, regardless. These are our creations.
How We Roll
In a piece by Williams, et al (Williams et al, 2006), the authors state that, within World of Warcraft, “…people on RP servers are playing another game entirely” as compared to PvE and PvP realms. In large part, this is because the focus of the game changes from one of gaming to one of playing. Like any MUD, LARP, or table-top, we role-play within the Blizzard-created confines of Azeroth and beyond, breathing life into imagined characters of our own choosing.
In such a closed atmosphere as compared to other mediums, it can be a bit of a struggle to maintain the freshness of expression and writing. Lore is more strict than forgiving, and stepping a toe outside its boundaries can be frowned upon in certain role-playing circles. Most certainly, it can be a challenge to put the proper information into /emotes and /says without relying too much on the standard backslash commands. Even more so, transitioning a character role-played in-game to written in another medium such as a forum or blog can be a tricky dance.
How, then, do we as character creators keep our writing alive and entertaining while mastering this odd mixture of composing and performing?
Even though your efforts in World of Warcraft (WoW) can and will only be described by some as a hobby, this is your hobby. This is what you like to do. If you restored cars, you probably would not take a junker, slap a bit of duct tape on one fender, color it with a permanent marker, and call it fully restored. As much, you should take pride in what you craft with regards to the fan fiction you create and to your role-playing. One way of doing this is to keep your writing - both in and out of game - alive and inviting for other participants as well as audience members.
Breaking It Down
The Twain
For all practical purposes, there are clear, hard definitions about what constitutes both writing and role-playing.
Writing in and of itself is simply a means to an end to convey thoughts and ideas of any subject to anyone who would take the time to read the material. Writing fiction, you are in control of various characters and settings. You decide what characters will do when interacting, how they will fill out the plotline, what the scenes and settings are, as well as all sorts of other nifty details. You, as the lone storyteller (should that be the case), are responsible for creating a world and having little beings live out a story within said word for a particular purpose, whatever that might be.
Role-playing, by definition, is where you step into a character’s shoes, shouldering the responsibility for not only concocting but acting out that character’s life, describing its actions and reactions, and plotting how and what it will do next. Since things tend to be happening at that very moment in your character’s life when it comes to “live” role-play, things are generally performed in present-tense and all events streamline. There is rarely a defined "end" at the start of things, and often, your actions are governed by a story-teller (ST) or a game master (GM).
C-C-C-Combo!
As role-players in a live-action, web-based realm such as WoW, we are the crafters of our characters’ lives using a strange amalgam of writing and acting. When we reach to outside resources such as message boards, journal sites, and the like, we can actually bend the time constraints, pushing things out of chronological order to facilitate an overall story process with mechanics such as flashbacks or just pockets of memories collected in a stand-alone piece. As well, we cross from simple role-players into the territory of writing alone.
While are responsible for breathing life into Betty BloodElf or Gnuton Gnome, we do not own all of what exists or goes on around them. Even though you are not the inventor of Azeroth or the lore base, you write within the confines of those "laws" when you role-play and when you take things off-site to journals and forums with the characters you create within the game. This, in essence, fits the definition of writing “fan fiction.” As “fan fiction” writers, things we write will probably never be published or see recognition beyond our realm or even the game forums, but the stories matter to us, regardless. These are our creations.
How We Roll
In a piece by Williams, et al (Williams et al, 2006), the authors state that, within World of Warcraft, “…people on RP servers are playing another game entirely” as compared to PvE and PvP realms. In large part, this is because the focus of the game changes from one of gaming to one of playing. Like any MUD, LARP, or table-top, we role-play within the Blizzard-created confines of Azeroth and beyond, breathing life into imagined characters of our own choosing.
In such a closed atmosphere as compared to other mediums, it can be a bit of a struggle to maintain the freshness of expression and writing. Lore is more strict than forgiving, and stepping a toe outside its boundaries can be frowned upon in certain role-playing circles. Most certainly, it can be a challenge to put the proper information into /emotes and /says without relying too much on the standard backslash commands. Even more so, transitioning a character role-played in-game to written in another medium such as a forum or blog can be a tricky dance.
How, then, do we as character creators keep our writing alive and entertaining while mastering this odd mixture of composing and performing?
Edited by Bellamuerte on 4/19/2011 10:00 AM PDT