Boss Encounters: Cenarion Circle Style!

90 Worgen Death Knight
2805
Aorune Fireblade
---------------------------
Worgen hailing from Lordaeron, caught in between two worlds as a mage and paladin. He co-commands Fenris Keep, in an effort to take back Lordaeron from the Forsaken.
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Aggro: Lordaeron will rise again!

Half health: Light and fire, heed my call!

Death: Luptia.....
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Firebolt: Automatic bolt of fire on highest aggro target.

Flame Circle: AoE spell

Light and Fire: Healed for ten percent of overall health. (min cooldown)

Firey Fury: Great balls of fire rain down from the sky. (1 minute CD)
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85 Blood Elf Warlock
4655
((Note: This is taken directly from a document I once wrote depicting an entire raid against Mialera's base, Soulreave Citadel, which included a bunch of other bosses and mechanics. Her fight can only be done on heroic mode))

Mialera Darkweaver, the Queen of Souls

This chaotic creature barely resembles her original form; once a human woman who prayed for paradise, she has given into her madness of shadow and souls, devouring all life in an attempt to create an imprisoning heaven for all living things. The souls give her immense power and near immortality, only furthering her arrogance and madness. For nearly two centuries this maddened being has fled from frame to frame, hiding her soul within a new body each time... now, she's at her last. Her madness must end.

LOCATION:
This fight takes place within Soulreave Citadel, Mialera's base of operations. The room is Mialera's Throne: it is a large, deep purple stone that floats directly above the twisting nether, in between Netherstorm and Hellfire Peninsula. At the back of the rock lies an ornate golden throne with various soul gems hiding within. The fight does not begin until a player approaches the throne (within 30yd distance).

PHASES: This fight has numerous phases and inter-phases;

PHASE ONE: FOUR SOUL MASTERY

Mialera begins the fight atop her throne, leaping off and landing in the center of the fighting area. In this first phase, she will cast a spell to split her soul into four equal parts of her magical expertise: Frost, Fel, Necrotic and Light. Each soul has a unique name and model to distinguish itself from the others.

Fro'av'ae, the Frost Mistress wears ice blue robes, a blue headband and wields a scythe of frost. She is a mostly melee attacker with high slowing capabilities and Area of Affect attacks.
ABILITIES:

Frost Wave; Fro'av'ae launches a wave of ice at her foes, dealing damage and slowing them temporarily.

Frozen Shackles; Fro'av'ae binds a unit in place, stopping attacks but allowing spellcasting to continue. Haste is reduced by 15% while shackled.

Scythe Leap: Fro'av'ae will leap to a random target, dealing damage and slowing one single target. This ability is an aggro dump.

Mial the Darkweaver is a spellcaster utilizing fel magic (a combination of shadow and flame). She is a ranged DPS character.
ABILITIES:

Felfire Bolt: launches a bolt of fel fire at a single target, dealing damage. Can be interrupted.

Murderous Shade: summons a weak shadow to attack an enemy. This shadow loses health over time and may only survive for ten seconds. This shadow moves very slow.

Black Flame: engulfs nearby enemies in a cone of black fire, dealing damage and reducing hit rating by 40% for the time. Only used upon characters in melee range. Cannot strike units behind her.

Lady Sarath Karkun Nemesis, the Plagueweaver utilizes necromantic energies to fight her enemies. She focuses on DoT abilities.
ABILITIES:

Spread Plague: Lady Nemesis inflicts a disease upon a random player, dealing damage over time. After ten seconds, this disease spreads to any other player near the first afflicted player. This disease cannot be cleansed. Spread has an 8yd range.

Festering Wound: Lady Nemesis infects a wounded ally, reducing healing on them and dealing damage over time. This abilitiy prioritizes Fro'av'ae's or Mial's current targets.

Corruption Aura: Lady Nemesis deals weak damage over time to enemies that stand near her. Deals increased damage the more plagues that are on the target.

De'vella Dennavor is a healer and wielder of minor light magic. She deals very little damage and focuses mainly on healing her allies.
ABILITIES:

Redeeming Light; heals all allies for 10% their maximum health. 6 second cast time. Can be interrupted.

Holy Wave; heals any creature caught in the wave for 12% their maximum health. Can heal allies and enemies. 15yd range, travels in a straight line. Instant cast.

Greater Heal; heals one ally for 15% their total health plus 5% their current missing health. 4 second cast time. Can be interrupted.

NOTE: These four characters do NOT share a health bar, thus the group should prioritize one and then focus down another in sequence. They do not empower each other upon death.
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85 Blood Elf Warlock
4655
PHASE TWO: THE QUEEN'S FURY

When all four soul fragments are defeated, they will re-unite into Mialera Darkweaver, the Queen of Souls. Mialera begins this fight at 70% health. Mialera gains a new set of abilities and forgoes her previous ones.
NEW MECHANIC: SOUL COUNT

Mialera's entire combat prowess is based upon her current Soul Count. She will gain souls over the course of the fight depending on what abilities she uses, and she is empowered for every soul that reaches her. Soul Count works as such:

Might of Many: Mialera's damage is increased by 1% for every 5 souls in her possession.
Growing Army: At 25% damage increase, Mialera gains access to her second set of abilities.
Eternal Army: At 50% damage increase, Mialera gains access to her third set of abilities and may now devour allied players.
Vast Army: At 75% damage increase, Mialera gains access to one more ability and can now steal spells from other players at random.
Infinite Army: At 100% damage increase, Mialera uses all of her acquired souls to deal instant area of effect damage to the group, essentially wiping the raid. This ability pierces all shields, immunities and forms of resistance.

NEW MECHANIC: Devour Soul
Certain abilities will allow Mialera to devour a player's soul, however this does not kill them. Instead, the player is teleported within Mialera's own soul and must find their way out. While inside, the player will encounter patrolling enemies and trapped souls.
Mialera's Will is an enemy that patrols within the area and will suppress, snare, slow and stun enemy players it encounters. Its damage is very weak.
Soul Tethers are links that connect a soul to Mialera. If this link is destroyed, Mialera loses any soul attached to it. This is one of the few ways to reduce Mialera's Soul Count.
Soul Rips are portals that lead outside of Mialera's imprisonment. Clicking on this portal returns you to your body, but disorients you for four seconds.

ABILITIES:
Soul Count at 0-24%

Shadow Cleave: Deals instant damage to all enemies in a cone directly in front of her. Damage is split among all targets struck.

Send Soul: Mialera sends a soul to torment an ally, dealing continuous damage until that soul is destroyed. Stacks up to five times. At five stacks the ally is devoured by Mialera.

Nightmarish Vision: Mialera sends a soul to strike fear into an ally, slowing spellcasting and interrupting spells until destroyed. Deals no damage. Stacks up to five times. At five stacks the ally is devoured by Mialera.

Soul Count at 25-49%

Soul Wave: Mialera sends a wave of souls enemies in front of her, dealing conical damage. This ability reduces her soul count by an equivalent of 5%, and will not be used if her soul count is at 30% or less.

Spirit Rend: Mialera rends a target, dealing damage over time until the target is fully healed. If the target dies from this effect, they are devoured by Mialera.

Soul Count at 50-74%

Devour: Devours an allied player's soul instantly. Must be within melee range. Applies Mialera's Hunger on the target (Mialera's Hunger: Mialera is chasing you down to devour your soul! Run!).

Arcing Shadow: Deals damage to up to five players within an 8yd range.

Agony and Pain: Deals damage instantly to one target, and then damage over time for five seconds.

Soul Count at 75-99%

Soul Mirror: Mialera steals an ability that was recently used by any target within the raid. Cast periodically every 30 seconds. This can steal only spells. When stolen, target cannot use that spell for the next 5 seconds. If the spell is an aura, this aura is applied to Mialera until 15 seconds have passed.

Possess: Mialera fully possesses an ally, increasing their health by 500% and damage by 20%. Ally becomes tauntable. While possessed, the ally is considered devoured and can shatter soul tethers.

Soul Count at 100%

Wrath of the Queen: Mialera unleashes all of her devoured souls to deal lethal damage to the raid, wiping the raid.
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85 Blood Elf Warlock
4655
PHASE THREE: THE SELF PROCLAIMED GODDESS

This phase begins when Mialera reaches 40% health. She will scream in frustration and stun the raid, beginning to devour every single soul she has. When this effect ends, Mialera's form becomes half demonic, with a shattered black wing erupting from her back, dark purple cracks forming along her body and her eyes gaining a black flame as a pupil. She will now aggro dump occasionally, and her spells become unpredictable. Her spell roster is drastically reduced for this fight.

MECHANIC: SOUL TETHERS

Mialera's might is connected to her souls. Soul Tethers now appear whether a target is devoured or not and can be destroyed. For each soul tether destroyed, Mialera takes damage and loses some of her power. Mialera can shatter a soul tether herself to heal herself. She cannot heal herself past 40%, and devouring this soul also reduces the damage she can deal until she links a new soul to her.

Link Soul: Mialera creates a soul tether between herself and another soul, increasing damage dealt.

Devour Soul: Mialera shatters a tether to heal herself, reducing damage dealt but healing herself by 2% her total health.

ABILITIES:

Maddened Strike: Mialera will periodically reset her aggro table and focus on a random player. This player becomes her target for the next 20 seconds until aggro is reset again. Applies the buff Queen's Challenge to the target (Queen's Challenge: Mialera is focusing you! Damage done reduced by 50%, damage dealt reduced by 20%, haste increased by 10%, healing received increased by 10%, you are rooted).

Demon's Claw: Deals instant damage to an enemy (May only be used when health is above 35%).

Soul Strike: Deals damage to all enemies within melee range and silences them for two seconds (May only be used when health is above 25%).

Blackflame Blade: Deals damage over time to her current target and spreads damage to two other nearby targets (May only be cast if health is above 15%).

Insane Fury: Mialera's madness fully consumes her, now dashing to a target at random for a single attack every 15 seconds and increasing her attack speed by 20%. Lasts until death.
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85 Blood Elf Warlock
4655
QUOTES:

When entering Mialera's throne room:

"I once believed like you; that Azeroth could be saved, healed, renewed by our hands. But day after day, all I saw was chaos and pain... people who screamed in sadness and fear, who watched the world whither and did nothing, or who even split it open themselves. No, this world is not worth saving. It is not a pure, kind and generous world. But I am. I am a goddess; I create heaven through this power, and bring paradise to my people. But of course, you would come to shatter it. All you care about is blood and war, nothing more. Very well then, I shall sate you... or you may flee. The choice is always yours."

Beginning Phase One:

"Your choice is made. So be it. I'll dispatch you quickly; four is better than one! Zennrakkan Thoraman asj maev rakir!"

Fro'av'ae Quotes:
(When Casting) "Slow down." "The chill of death." "This is not pain. Not yet."
(Randomly during the fight) "I will freeze you solid!" "Your body is an icy husk, and your soul the warmth of our kingdom!"
(Allied death) "I will make you suffer for that."
(Death) "Not gone for long..."

Mial Quotes:
(When Casting) "Burn by the nether!" "Consume!"
(Randomly during the fight) "A stab, a slice, a swipe, a kill." "I will incinerate your body and warm your spirit."
(Allied Death) "I still stand!"
(Death) "Rejoice, for I will return."

Nemesis Quotes:
(When Casting) "Careful you don't catch a cold..." "Terrible immune system..."
(Randomly during the fight) "Plagued by your own fear." "Can you stand still?"
(Allied Death) "Your body will be next!"
(Death) "I fester still..."

De'vella Quotes:
(When Casting) "Life to you!" "You'll not die yet!" "Survive!"
(Randomly during the fight) "Be careful!" "Their assault is endless!"
(Allied Death) "You'll pay for that!"
(Death) "Our perfect world... will prevail..."

Beginning Phase Two:
"EXCELLENT! I haven't had a challenge in years! Come then; you're only another soul to devour!"

Soul Count:
(25%) "You fight alone, whereas I fight with THOUSANDS!"
(50%) "Only more join my cause!"
(75%) "This will be enjoyable..."
(100%) "I have had enough of your threat and challenge! Rejoice as you are brought to my perfect world!"

Soul Tethers:
(When Devouring a player) "Delicious..." "Such an exquisite taste..." "Another for my world."
(When a tether is destroyed) "AAGH! You will be pained for that!" "You accomplish NOTHING!" "I will only gain another!"

(When Casting Send Soul/Nightmarish Vision) "Bring them to me, my servants!" "Take them!" "To my perfect world!"

(When casting Spirit Rend) "Sooner or Later, you will join me." "We are apart for only a short while..."

(When Casting Possess) "You will obey." "Surely you can see the perfection my world is..." "I will open your eyes to this madness of life."

(When Casting Insane Fury) "No no no no NO NO NO! MY PERFECT WORLD WILL NOT BE DENIED!"

(Player Death) "Welcome to my perfect world!" "You are granted my paradise!" "I release you from this agony!"

(Death) "NO! I HAVE WORKED TOO LONG FOR THIS! Centuries... of work... of might... why? I only wished to create... a world without pain, fear, sadness, hatred or death. So why...? Why has my conviction... murdered... me..."
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85 Blood Elf Warlock
4655
ACHIEVEMENTS:

[Four Is Not Fair!] Kill all four of Mialera's soul fragments in the first phase within 30 seconds of each other.

[Spirit Plane Hopper] Be devoured and return to your body four times during a single fight.

[Dethroning a Goddess] Kill Mialera Darkweaver.

[Sometimes We Just Need a Little Love] /Hug Mialera Darkweaver at at least four unique points in the fight. Eligible points include:
Any of the Four Souls
Any of the Four Soul Count Phases
Insane Fury
When Devoured (target a patrol instead of Mialera)

((I apologize for the length. it was meant to be a long fight that encompassed the end of a high tier raid I had constructed for Mialera. Still, hope it isn't too bad))
Edited by Mialera on 3/24/2012 2:15 PM PDT
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90 Blood Elf Warrior
7645
((I think it's brilliantly thought-out, and reading this bums me out that I was away from the game when the Mialera arc really heated up last year. Awesome stuff!))
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100 Orc Shaman
12670
not sure if should Right Bralox post...
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90 Night Elf Hunter
5105
((Oh god, we need a Bralox boss fight, like, NOW.))
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100 Orc Shaman
12670
((Fien >.> Bralox boss fight will happen Eventually.))
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90 Blood Elf Warrior
7645
((In light of the big character change that Drakehide just went through a la Caverns of Time, I figgered I'd do a new boss fight up for him, for giggles. This boss would show up prolly as one of the two random choices in End Time, or a dungeon in a similar post-apocalyptic Caverns of Time instance.))

* * *

Shade of Drakehide

A disgraced warrior with nothing to lose, Drakehide retreated into the Caverns of Time to restore honor to his name, and meddled with powers far beyond his control. Trapped in time and space, doomed to watch the same turn of events repeat themselves, an echo of the warrior's anger and despair remains in this place.

* * *

Abilities:

Foresight - Cast every 30 seconds. Drakehide's block and parry chance are greatly increased for ten seconds. It requires a 0.5 interruptable channel.

"Your efforts are bad comedy...and I have heard this joke many times before."
"Fifty-five years, I have endured in this place...you WILL not stop me now!"

Obsidium Bolt Gun - Drakehide will occasionally fire an obsidium bolt from his ranged weapon at a target, other than the tank. This interrupts spellcasting, and will stun them in place for five seconds. It requires a 0.5 second interruptable channel.

"I am getting VERY tired of this."
"I tire of your interference!"

Nothing Left to Lose - At 1% health, Drakehide gains invincibility and takes out an explosive device, on a 10-second timer. At the end of the timer, the explosive obliterates Drakehide, and anyone standing within 50 feet of him. One can only survive the explosion by standing behind cover.

"The sons of Rukh...the Horde...Aeshi...all gone. I grieve! Why can you not leave me in PEACE - ?"
"ENOUGH! If I must die...I am taking you ALL with me - !"

* * *

Quotes:

Aggro

"Throm'ka. I am Drakehide, son of Mok'Rukh. Prepare to die!"
"This can only end in suffering. I will do what I must."

Player Kill

"Aka'Magosh - go to your ancestors."
"Regrettable, but unavoidable."

Party Wipe

"There is no glory in this...I take no delight in your deaths."
"I would drink over your bodies...but I am all out of Cactus Cider."

Death

"Aeshi...my Lok'Rega...I am coming home..."
"A warrior's death...it is all I could have asked...you have...my thanks..."

* * *

Achievements

A Warrior's Drink

Drink a Cactus Cider over Shade of Drakehide's corpse, and mourn his loss in quiet contemplation.

Futile Feud

Kill Shade of Drakehide without allowing Drakehide to fire his Obsidium Bolt Gun, and without any party members dying.
Edited by Drakehide on 3/26/2012 4:52 AM PDT
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100 Human Mage
15475
Archmage Caro'thel Vendross

House Vendross, a Highborne noble house hidden in the ruins of Eldre'Thalas since the Great Exile, is a relative newcomer to the Alliance, but the skill of its leaders is unquestioned. Though its patriarch, Lord Tara'thel, is an exceptional swordsman, the name of the Highborne is made in magical skill - and Caro'thel, the patriarch's younger brother, fits this to a tee, as an archmage tutored by Mordent Evenshade and later by the Kirin Tor of Dalaran.

At the beginning of each battle, Caro'thel will choose a specialization at random.

Frost Specialization: Caro'thel calls upon his training in Frost magics. His spells of choice will be Frostbolt, Ice Lance, Deep Freeze and Ice Barrier.

Fire Specialization: Caro'thel calls upon his training in Fire magics. His spells of choice will be Fireball, Pyroblast, Fire Blast and Blast Wave.

Arcane Specialization: Caro'thel calls upon his training in Arcane magics. His spells of choice will be Arcane Blast, Arcane Barrage, Slow and Arcane Power.

Orb of the Highborne Archmage: Caro'thel conjures an orb of power (similar to Flame Orb/Frostfire Orb) that utilizes one of the three schools of magic based on Caro'thel's current specialization.

Special Attack: At 75%, 50% and 25%, Caro'thel can cast one of the following:
-Icy Winds of Northrend (Frost only): Caro'thel unleashes a 360-degree Cone of Cold, freezing in place any target in melee range for 8 seconds.
-Fury of the Firelands (Fire only): Caro'thel unleashes a 360-degree Dragon's Breath, disorienting any target in melee range for 8 seconds.
-The Winds of Magic (Arcane only): Caro'thel unleashes a burst of arcane energy that knocks any target in melee range back 25 yards.

Quotes

Intro
"Fandu-dath-belore? Ahhh. I see you have managed to enter my inner sanctuary, intruders. Well, I'm sorry to say...you will never get out of it."

Aggro
"BANDU THORIBAS!"

Specialization
"Let's see if I can cool things off for a moment..." (Frost)
"You look a little cold. Do you mind if I...warm you up a bit?" (Fire)
"Nothing like a little energy to lighten up your day." (Arcane)

Orb of the Highborne Archmage
"Face the power of a true Highborne!"

Special Attack
"Winds of Northrend, unleash your fury!" (Frost)
"Bow before the unyielding flames!" (Fire)
"I wonder, can you fly...?" (Arcane)

Killing Player
"Pathetic whelp!"
"Is this all you can conjure?"
"Ha ha! Didn't think me possible, did you?"

Death
"Ha...lucky..." <gurgle>
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90 Human Rogue
11595
Arlston Cross: Boss Fight.
Healing and tanking challenge.
DPS race to down him before he kills the tank and starts one shotting people.

Master Assassin at a young age, prodigal member of the Stormwind Assassins and SI:7. A master of analytic observation and exploiting a target's weakness. Solitary figures are most vulnerable to an assassin's blade. He was once one of Mathias Shaw's greatest assets, but is now pursuing his own goals, while still being part of the SI:7. His skills in covert missions earned him the title of Vanguard, and Spymaster in the Pillar of Honor, before his call to the Terra Incognita.


*Upon entering the instance*
You feel a strange sensation, as the hairs on the back of your neck rise, and you feel goosebumps, like someone is watching you.

Seeing right through you...

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Throughout the raid, during trash pulls, a random healer is chosen or a random DPS is chosen during the trash pulls Arlston shows up for a split second. Shadowcloaked and untargetable, he appears behind the target and does one of two abilities before vanishing.

If a Healer is chosen
Choking garrote: The healer becomes silenced for 5 seconds, and a fairly moderate bleed debuff is placed on them that also slows casting speed by 30% for 15 seconds.
*A faintly whispered cold voice in your ear*
"Strike the life support. Bleed the target..."

If a DPS is chosen
Nerve Paralysis: The DPS is stunned for 5 seconds, in addition to a hefty damage attack. A movement speed decrease is applied to the player, and all damage caused reduced by 30%.
*A cold, detached voice whispers*
"Disarm the target. Render it helpless."

Mechanics for the whole fight:

*Straggler*
If any raid member is more than 10 yards from another, Arlston will drop aggro and attack them, Shadowstepping behind them and dealing a deadly Ambush for 95% of the target's health. If more than one is not stacked, he will jump from player to player.

*Assassin's focus*
Arlston cannot be taunted.

Aggro:
"Open conflict. Messy. Pity."
"I will try to make this. Painless."
"Retreat. Your best option."


*********Phase 1: Arlston strikes for a fairly moderate melee attack.*******

"Armor breach. Exposed."
Leg Strike: Arlston deals a vicious low blow to the tank, causing the tank to take 75%% extra physical damage, and rooting the tank in place.

*Hidden Blades*
Arlston is covered from head to toe in hidden blades, striking him with physical attacks has a 10% chance to cause a bleed debuff on the player inflicting damage for 6 seconds. This effect stacks infinitely.

*Player Death.*
"Unavoidable. Shame."
"You were a challenge."
"Target. Eliminated."

*****Phase 2***** (at 75% HP)
Arlston keeps his two moves from Phase 1 but adds another.
"Area suppression required."
Blade Burst: Arlston targets a random player, and throws a flurry of poisoned blades at the target in a front cone. Dealing very high damage and placing an undispellable poison DoT debuff on those hit.

(Players have a warning, and 3 seconds to move.)

"Magical offensives. Problematic."
Throat Strike: Arlston throws a fan of blades in a circle around him, dealing less damage the farther out a player is, interrupting any spellcasting and locking the caster out of that school for 4 seconds.

*****Phase 3****** (at 25% HP)
*Arlston keeps the previous abilities and gains another*
"Sacrifice necessary. No death truly clean"

Master Ambush: Arlston chooses a random target, and shadowsteps behind them, dealing 50% of maximum HP damage, and leaving an undispellable, stacking debuff that ticks for 10% of the target's health every 3 seconds. If the target is within 5 yards of another player, both players receive the debuff. If a player

*Death quote*
"Finally, it's over...the memories...gone."
Edited by Arlston on 5/11/2012 3:08 PM PDT
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90 Night Elf Hunter
5105
((In light of a character change, I kinda wrote this big, long thing... hope it's not too long. Anyway, enjoy!))

Tyrynna the Broken

A shell of the being she once was, the telepath known as Tyrynna has been forced into madness, revealing a collection of alternate personalities that manifest against her will. What's left of elf only desires peace, but such is impossible, until a band of heroes should answer her call...

The fight takes place within the elf's mind, a blank white expanse with a paved, black path ahead. On the path, a group of trash mobs will ambush players at certain points. Upon approaching Tyrynna, a black, inky web circles around the raid which deals low damage when touched and prevents their escape. She will not attack until taunted.

PHASE ONE: Within the Shell

When the fight starts, Tyr is in her elven form. She uses a handful of archery abilities, as well as a few of her psionic powers.

Scarlet Arrow: Tyrynna Stormshade fires a blood red arrow in the direction of a random player, dealing moderate damage to all players in the arrow's path.

Scream: Tyrynna lets out a psionic scream, doing moderate AoE damage to anyone within 10 yards of her and stunning them for three seconds. This power is charged and therefore avoidable.

Agony: Tyrynna targets a random player and unleashes a psi barrage, dealing high damage.

PHASE TWO: Are We Demented?

At 75% health, Tyrynna Stormshade casts Dementia, an un-interruptable psionic scream that knocks all players back and stuns them. She then splits into four entities, Dischord, Delicate, Deceit, and Destruction, all of which look like varying copies of her, and each harbor their own set of abilities.

Dischord of Chaos: Dischord takes the appearance of a Black-and-white Tyr wearing garments of scarlet. She carries a bloodstained scythe and deals high physical damage in addition to one psionic ability.

Harvest: Dischord sweeps her scythe in a circle around her, dealing high damage to anyone within 5 yards of her.

Soul Reap: Dischord targets a random player and rushes them, dealing 75% of the player's remaining health as damage and also dealing small damage to anyone who is in her path when she charges. She receives healing for every player damaged by this attack. This power is interruptible.

Nightmare: Dischord afflicts a random player with Unending Nightmare, a curse which inflicts moderate shadow damage every three seconds.

Delicate of Fragility: The creature bound in straps and chains is Delicate, who specializes in mind control and telepathy without the assistance of other weapons.

Half-Pain: Similar to Scream, Delicate lashes out at everyone around her, dealing high damage to everyone within a 15 yard range.

Marionette: Delicate takes control of a random player, as well as all others next to that player, for 30 seconds. This cannot be interrupted or dispelled.

Edge: At 10% health, Delicate loses control and lets out a psionic cry, causing mental shutdown and death to all players within 30 yards. This power is NOT interruptible, however it deals 1% of her health as recoil for each player killed.

Deceit of Shadow: The masked and leather-bound deceit is a master assassin, using very rogue-like melee abilities amplified by her psychic powers.

Deception's Shiv: Deceit attacks her target with both blades, dealing moderate damage and poisoning the target. The poison does high damage every 5 seconds and CAN be dispelled.

Vendetta: At 75% 50% and 25% health, Deceit marks a random player for death. She then disappears, only to reappear behind the target. She channels a series of harsh attacks for 5 seconds, which do fatal damage unless interrupted and high AoE damage to anyone within 5 yards. The targeted player is stunned for the duration of the attack.

Cloak and Dagger: At 60& and 30% health, Deceit uses her abilities to disguise herself as a random player and approaches that player. If she is not spotted and attacked, Deceit will attempt to eliminate the target by dealing high damage to that player.

Destruction of Cataclysm: Destruction is the true name of the being once known as Tyrynna. She uses archery and shares the abilities of her original form, on a smaller scale.

PHASE THREE: Mad World

When all four have been defeated, all four meld together into an entirely different being, known as The Maddened. The Maddened has 50% health upon entering combat, and gains one advanced ability of each of her four forms, in addition to one more.

Vendetta

Marionette

Agony

Nightmare

End of it All: At 1% health, The Maddened starts to break apart the conjured world within her mind, starting with herself. The webs surrounding the fight dissolve, allowing players to escape. All players who have not escaped the webs will die instantly.

Upon escaping, the players will find themselves in a circular stone room, with Tyrynna's corpse laying in the center.
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90 Night Elf Hunter
5105
QUOTES:

Upon entering the instance: "…It's funny, isn't it… the way everyone lives, breathes, dies, so, so easily… they don't even know that the world is over. Gone. Ended. This is all that's left… just you, me, and my broken dreams, my darkest fears… and nothingness…"

Aggro: "So… you wanna play, then? Fine, humor me."

Scarlet Arrow: "Eat this!" "Better watch out…"

Agony: "It hurts… so …much…!"

Upon casting Dementia: "No… n-not now… please… leave me alone…! LEAVE ME ALONE!!!"

Dischord Entry: "Ohoho… weeeeeeell, girls, look what we have here… seems Destruction's made a few… friends… "

Delicate follow-up: "Friends… they look like toys… minds to play with..."

Deceit: "Indeed… such gullible little minds..."

Destruction: "No… all of you… shouldn't be here… they aren't… yours…"

Dischord: "Hmph, finders keepers is what I'd say. Now… why don't we… show your playthings a… good time?"

Dischord, Soul Reap: "Your soul belongs to ME now!" "Delicious!"

Dischord, Nightmare: "Don't cry… I only wish to hear you scream…"

Dischord, Death: "H-how can this be… But… you are so… weak…"

Delicate, Marionette: "Come, little toy…" "I am… the puppet master…"

Delicate, Edge: "No… what have you done… you… broke me… No… no… NO!!"

Delicate, Death: "Why did you… break me…"

Deceit, Deception's Shiv: "Deception is reality."

Deceit, Cloak and Dagger: "Fools."

Deceit, Vendetta: "Too easy."

Deceit, Death: "Impressive…"

Destruction, Scarlet Arrow: "Please…just stop…"

Destruction, Scream: "RAAAAAAAAAAAAAAUGH!"

Destruction, Agony: "Disappear, disappear, disappear…"

Destruction, Death: "…Finally…"

The Maddened, entry: "Such pain… such misery… they don't understand… there is no life, no death… only… MADNESS."

Vendetta: "Fade into nothingness…"

Marionette: "Mine to manipulate…"

Agony: "This pain is nothing anymore…"

Nightmare: "Hear the whisper…"

End of it All: "So… this is the end… my word… shattering… and you, defilers… you have broken my world…! You… shall shatter… with it!"
*The Maddened releases an ear-shattering cry as the world around her cracks and shatters.*
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Sathrasa

A black guard in service to lord Imperon Showdah, Sathrasa is an experienced fighter and assassin, as well as a gem magus, wielding spellgems and magical crystals to imbue her own abilities.

There are no trash mobs, and the fight takes place within a war zone, surrounded by other soldiers. Sathrasa is the first boss encountered; she is a combat rogue-type character which utilizes various spells for her abilities. These spells can be stolen and utilized by the raid. There are two phases.

PHASE ONE: Loyal Servant

MECHANIC: Spell Gems
Sathrasa's armor is littered with spell gems of all kinds, each containing a spell or ability of some sort. If a tank strikes a critical blow upon Sathrasa, there is a 15% chance that one of these gems will be knocked off of her armor. A raid member may then gather these gems for their own use. The gems are as follows:

Red, "Might": Increases all damage dealt by 5%. This effect is permanent until phase two. Stacks. If used on Sathrasa, increases her damage by 15% for 20 seconds.

Yellow, "Refresh": Increases mana, energy, rage, focus and ruinic power regeneration by 10%, stacks, lasts until phase two. If used on Sathrasa, she can cast three spells in succession without cost. The spells are randomized.

Blue, "Shield": Reduces all damage the user takes by 10%, stacks until phase two. If used on Sathrasa, increases her defenses, allowing her to parry 50% of all frontal attacks, and she will absorb damage dealt behind her for 10 seconds.

White, "Rejuvenation": Heals the target for 5% their maximum health per second for five seconds. If used on Sathrasa, heals her for 10% health per three seconds, infinite duration, dispellable.

Green, "Acid": All attacks done by the user now apply a DoT, dealing damage over time based upon their highest stat, stacks five times. If used by Sathrasa, she applies a stacking debuff to her current target, reducing damage dealt and increasing damage taken, stacks, lasts 15 seconds, refreshes with each new stack.

In addition to her crystals, Sathrasa can use the following abilities;

Blade Flurry: Sathrasa deals 200% increased damage to a single target. If another target is beside her current target, this damage is split among the two targets.

Riposte: Parries the next attack, stunning the attacker and switching targets, dealing damaged to the stunned unit. Stun lasts 3 seconds.

PHASE TWO: Crystal Ascendant

At 50% health, Sathrasa will use a multicoloured crystal, her body shifting and warping until it is half crystallized. She will attack with 20% increased attack speed, and now uses an arm blade and a crystal sword. Her spell roster changes during this time.

Crystal Spire: Deals damage and impales a target, bleeding them until the Crystal Spine is destroyed.

Crystal Restore: Four second cast, heals Sathrasa for 15% health. Interruptible.

Crystal Yield: Removes all armor and defenses upon a target for 20 seconds and increases the damage they take by 10%. Cast every 23 seconds.

Crystal Charge: Sends a blast wave of energy, dealing damage to anyone fifteen yards in front of Sathrasa. Can only be cast at five stacks of Slice and Dice. When cast, gives the buff "Crystal Mastery".

Slice and Dice: stacking attack speed buff, is reset every time Sathrasa casts Crystal Charge. Applied every 20 seconds.

Crystal Mastery: Increases all damage dealt by 5%. Stacks until death.

QUOTES:

Intro; "You will not harm Unben. You are a fool if you think you ever could. Your attempts end here; come and fall upon my blades."

Aggro: "This won't take long."

Losing a Crystal: "Nether blasted-!" "That took HOURS to craft!" "I'll cut you for that!"

Using a Crystal: "Let's see you break through a crystal shield." "Match this." "I am faster; I am stronger; I am better." "This is the part where I stab you and you bleed to death."

Entering Phase Two: "I will not fail Lord Imperon! Crystal Ascendancy, empower my form!"

Casting Crystal Charge: "Fall before my might!" "Ingenious and lethal!" "Die to me!"

Casting Crystal Spire: "You annoy me." "Stop that." "Fel's sake, stay there."

Player Death: "Hmmm, not surprising." "Is this all you can offer me?" "My loyalty and power are unquestionable."

Death: "NGH! It seems... you're better than... I was..."

ACHIEVEMENTS:

[Pretty Buffs!] Use all of Sathrasa's crystals during a single encounter.
[No you don't!] Do not let Sathrasa gain any healing from Crystal Restore or Rejuvenation.
[Matched.] Kill Sathrasa.
[I like this...] Loot [Design: Crystal Wings] from Sathrasa.
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85 Night Elf Warrior
8725
Kairesh "Burning" Fury

Blademaster, Master Swordsmith, Fisherman, Drunken Bastard... he was a lot of things. Mostly the latter nowadays. Well he's offered you a fun little challenge; can -you- kick his !@# for free stuff? Win and he'll give you some finely crafted weaponry, armor, some trinkets from his travels, even a bit of gold. Lose... well, you may find yourself naked tied to a post in Thunderbluff.

Kairesh Fury is a three phase fight. He is a fury warrior with protection side abilities and a hefty dose of fire magic. He can also render other players drunk, both an advantage and disadvantage to the inebriated player. The fight takes place in one of three zones, chosen randomly when first encountered:
The Feather's of Iron Tavern (Stranglethorn Vale)
The Grim Guzzler (Blackrock Mountain)
The Firelands

MECHANIC: DRUNKENNESS

Throughout the fight, Kairesh will throw ale at players, which will be instantly quaffed. Players will have a sobriety bar throughout the fight.

100 Sobriety: You are sober. No bonuses/debuffs.
75 Sobriety: You're a wee bit tipsy. 10% increased damage, -3% hit chance, 5% dodge chance.
50 Sobriety: You're kinda drunk. 20% increased damage, -6% hit chance, 10% dodge chance, you may accidentally cast the wrong spell or the spell might fizzle.
25 Sobriety: You are freakin hammered. 30% increased damage, -9% hit chance, 15% dodge chance, you may cast the wrong spell/spell may fizzle, and you may hiccup, interrupting spellcasting.
0 Sobriety: You're down. Vomitting for 5 seconds, unable to act. When completed, Sobriety returns to 50.
Sobriety will slowly increase per second that you are not drinking beer.

PHASE ONE: Shahram the Shield Bearer.

Kairesh Fury will wield a sword known as the Blackblade of Shahram; with it, he can summon a flamewaker to his side. He will also use a gigantic spiked shield.

Summon Shahram: Kairesh will summon an untargetable flamewaker named Shahram. Shahram has no aggro table. Shahram can cast Flamestrike (AoE damage), Cone of Flame (conical fire attack), Burning Fist (DoT on a single melee target) and The Blessing of Shahram (increases all of Kairesh Fury's statistics by 1% for every 20 seconds spent in Phase One).

Spiritual Immunity: While wielding the Blackblade of Shahram, Kairesh Fury is immune to all drain effects; Drain Soul, Drain Life, Drain Mana, Manaburn, Devouring Plague, and related abilities will fizzle when used.

Shield Slam: Kairesh slams his body-sized shield into the melee target, impaling them. Deals damage over time and decreases his attack speed and movement speed by 20%. Kairesh will shake the target off his shield after 10 seconds. Cast every 30 seconds.

Fire Cleave: Kairesh will cleave with his blackblade, dealing damage.

Hilt Bash: Kairesh bashes a target with the hilt of his blackblade. Stuns the target. Cannot be used against tanks.

Blade Toss: Kairesh throws his blackblade at a target spellcaster; the target is silenced for 3 seconds. Further, if the target was casting a spell when struck, they cannot use any spell in that school for 15 seconds. Cast every 30 seconds. May only target spellcasters (Mages, warlocks, priests, druids, shamans).

PHASE TWO: The Twin Maws of Lionheart.

At 65% health, Kairesh knocks back all targets by 15 yards and switches his weapons, desummoning Shahram. He will now wield two Lionheart Executioners, blades the size and width of his body, and use new fire abilities.

Spinning Flame: Kairesh whirls his blades in a dervish, summoning a Flame Tornado. Flame Tornadoes chase a single player for 10 seconds. If caught, player is knocked into the air and dealt damage while in the tornado.

Flame Whirl: Kairesh whirlwinds in a circle, dealing damage in melee range and sending out a blast wave of fire 10 yards around him, dealing damage.

Maw of Lionheart: Kairesh jams his blade into the neck of his foe and stabs it into the ground, pinning the target. He will use his other blade one handed, dealing less damage but using his abilities twice as often. Pinned targets cannot take any action, and take damage over time from Lionheart's flame. An ally can remove the blade to free the pinned target.

Low Blow: Kairesh Fury does an underhanded kick to the loins with his plated boot, stunning his target for 8 seconds. May only be used on the player that saved a pinned target from Maw of Lionheart.
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85 Night Elf Warrior
8725
PHASE THREE: The Fists of Fury

At 45%, Kairesh Fury will shout an obscenity and toss his blades aside. He slams his fists together, covering them in molten fire. He gains increased attack speed, splash damage and a different spell roster.

Fists of Fury: Kairesh Fury now deals splash damage to all targets within 8 yards of his current target. This damage is applied alongside his normal damage to his main target.

Fury Punch: Kairesh Fury reels back his right fist before punching with an empowered torrent of flame. If a target is struck, they are knocked back 50 yards and disoriented for a few seconds, taking damage over time. 10 yard range.

Rain of Fire: Fire rains from the sky, dealing damage to anyone struck by the molten orbs. Lasts until the end of the phase.

Arcing Flame: Kairesh arcs a line of fire across 3 different players within 8 yards of each other, dealing increased damage per jump and applying a DoT effect for five seconds.

Igniting Punch: Kairesh leaps to a target with 25 sobriety or less, dealing damage and setting them on fire. The Drunken target cannot be dispelled of this flame, but nor are any of their spells interrupted. When this effect ends, sobriety is increased to 50.

QUOTES:

Intro:
"Well 'ow do ya fuggin do, lads n lasses?! Na'e's Kairesh Burnin Fury! Call meh Kai, fuggin' 'ate formali'es. SO LISSEN! Ah be hearin' ye be' one o 'em goo'un 'eros o th'werl', aye? Well, ah go' some ba'!@# thin's fer ye, sommat tha' coul' ki' some real $%^, aye! Bu' ye go'a pro' ye kin use em, aye. So, ye rea'eh?"

Aggro:
"Tha's wha ah lie' ta' 'ear! BRIN' I' ON, FUGGAH!"

Tossing Brew:
"Wha kin'a <man/woman> figh's sobah?!" "Oi! GI' DRUN'!" "Firs' roun's on me!"

Summoning Shahram: "OI! SHAR! Gi' ovah 'ere an smack sommat!"

Blade Toss: "'Ere, catch!" "Oi', go a presen' fer ya!" "FOOOOORE!"

Beginning Phase Two:
"No' ba', no' ba' a' all! Righ', les' git serius! LION'EART!"

Spinning Flame:
"Migh' wanna mo', <lad/lass>."

Maw of Lionheart:
"Ye don' min stayin do'n ther', do ye?" "Fa'e th'maw o Lion'eart!" "S'go bi' nas'eh teeth!"

Low Blow:
"DON'! EVAH! TOUCH! ME! SWOR'!"

Beginning Phase Three:
"Ta fuggin 'ell wi'h thi', time ah star'ed ki'in some -*! 'ere."
/emote Kairesh Fury slams his fists together, conjuring molten fists!
"Fa'e tha FIS'S O FUREH!"

Fury Punch:
"FU-REH... PUNCH!"

Igniting Punch:
"No' too 'ot fer ya, aye?!" "An ye fell doon inna burnin' rin' o fiah!" "S'more than ticklin, <lad/lass>!"

Defeating a player:
"Psh, ye kin do fuggin be'a than tha'!" "Gi' u', woul ya?!" "Ah'll gi' ya an ale affa thi'."

At 1%:
"WHOAH WHOAH WHOAH, ALRIGH! Ti' ou', lads n lasses! Ye' win! Thi' ain' a figh' to tha dea', yeknow! Fair be fair, aye; ah promis' ya some goo' thin's."
/emote Kairesh Fury sets down a hefty chest.
"Anythin in thar be yers, lads n lasses. Noo', TO THA TAVERN!"
/emote Kairesh Fury wanders off to get some beer, completely oblivious to the fact he's severely injured.

Note: Players never "die" in this fight. Rather, at 1% they are knocked out. A player may re-enter the fight by having another player give them beer, temporarily rousing them. The ale must be a Sulfuron Slammer.

ACHIEVEMENTS:
[Shut the hell up!] Silence Kairesh Fury or Interrupt one of Kairesh Fury's abilities.
[I can understand you!] Get completely hammered and /talk with Kairesh Fury.
[TOO HOT FOR ME!] Be caught in the Maw of Lionheart twice in one fight.
[Armory] Win at least 3 of the 15 possible "Forged by Fury" labeled weapons and armor.
[The Master Bladesmith] Acquire the [Seal of the Master Bladesmith].
[Cool Off] Have a Frigid Frostling throw a snowball at a player afflicted by Igniting Punch, and throw five [Snowball] at Kairesh Fury.
[Hands Off!] Never release a player from the Maw of Lionheart during Phase Two.
Edited by Kairesh on 5/11/2012 11:30 PM PDT
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100 Undead Warlock
13230
(On a trip, will update intermittently, likely reformat when back home.)

Doctor Vincent H. Wolfe, W.M.D.

As the reclusive head of the Modas il Toralar's Research department, Doctor Wolfe spends most of his time locked in the V.A.U.L.T., building constructs and devices that would benefit Science! (and, as an unintended side effect, the Modas). Headmaster Aziel V'Ghera tolerates his frequently changing eccentricities because some of his ideas last long enough to not detonate if looked at wrong.

Doctor Wolfe is a four-phase boss-fight that would finish the V.A.U.L.T. wing of the Modas il Toralar dungeon/raid. Though he will initially start as a engineer/alchemy warlock hybrid, the combat will change. Mechanically, it is unclear if some of the phases would have to be separated into different entities.

PHASE 1: FOR SCIENCE!

Doctor Wolfe will give a brief speech about how the events leading up to that moment were all carefully orchestrated to test their strengths and weaknesses. Partway through, one of the remaining minions will interrupt and say that they ran out of budgeting and that they were just pressing buttons at random. "... which I also totally anticipated would happen! Right then, how about we skip the formalities, I flatten you like a Gnomish flapjack, and we skip out for lunch? Well, I will, anyway..." Combat begins.

Most ranged attacks will look like standard spells/abilities (w/ occasional firearm). Melee will be either a chainsword (a sword with several links of chains tied onto it) that applies a debuff called "Ch-Ch-Ch-Chainges!" or a mallet that stuns and gives debuff "Local Anesthetic (The Best One Allowed on your HMO)". Partway through:

"Now for a live demonstration of Modas Incorporated's latest innovation in aggression deterrence: The Clockwork Courtesan!" Doors open to reveal a selection of Explosive Sheep wearing red dresses and makeup. "Hello there, Baaaaaad boy." Three out of five party members are seduced and the remaining two must take care of the sheep as the sheep walk at their targets (sleazy saxophone music optional). Failure to stop them results in either significant damage (normal) or kill (heroic).

PHASE 2: My Favorite... Obsession

Doctor Wolfe thanks them for enjoying his latest creations and invites them to some appetizers while he gets his next device warmed up. One of the previous minions comes out with a plate of food that gives random effects (shrink, turn into gnome, etc.). People get buff/debuff based on their social etiquettes (ate or not). Floor open up to reveal a Kologarn-sized mockup of Doctor Wolfe as a robot, complete with Hallows End Mask with the jaw cut out (think Monty Python animation). Other than the obvious melee attacks, he would be covered by a force field that reduces all damage by 50%. However, by attacking a separate item/location (unsure how yet), the damage reduction would be alleviated by the opposite attack type (want to damage Doctor Wolfe with fire? Start hitting the other item with Frost attacks. Burn him with Shadow? Hit the item with Holy.) However, if too much of a damage is applied to the item, the circuit overloads and all reductions are reset.
Edited by Vincentwolfe on 5/12/2012 6:54 AM PDT
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100 Worgen Rogue
14365
This is already absolutely brilliant.
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