Boss Encounters: Cenarion Circle Style!

100 Worgen Rogue
14365
Up to you; remember, Mialera's fight in five posts long, so taking up space isn't really a concern, as long as it's fun to read :D
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100 Human Priest
15635
Resurrecting this post for a lark...

Sekhesmet of Stratholme
<The Dark Father Reborn>

Murderer, traitor, war criminal - these are but a fraction of the things that Sekhesmet of Stratholme has been called since his return. Defeated on the summit of Mount Neverest in Pandaria by his former apprentice, Saavedro, the spirit of the Forsaken shadow priest lingered within the mind of his old student, until the mad gnome warlock Rakeri Sputterspark murdered Saavedro in a ritual of blood magic to resurrect the Dark Father. The warlock intended to use the shadow priest's formidable powers against his enemies, but Sekhesmet had other ideas - engineering the death of Rakeri himself during the war for Draenor.

Publicly stating he wishes to atone for his crimes, Sekhesmet has largely found a niche for himself as a healer, and has offered the benefits of his experience to any who wish it. But there are no small few who believe that only in death can he be forgiven - and Sekhesmet has fully anticipated this...


Abilities

PHASE 1: Burned to Light: Sekhesmet begins the fight dealing Holy damage.
-Smite: Sends a burst of Light at his target.
-Rays of the Sun: Bright rays of light temporarily overwhelm a random attacker, blinding them.
-Holy Inferno: Every 30 seconds, Sekhesmet casts Holy Fire on all attackers. Damage is doubled for those standing within 5 yards of another party member.

PHASE 2: Even Light Casts a Shadow: At 60%, Sekhesmet assumes a shadow form, and begins dealing Shadow damage.
-Mind Blast: Sends a burst of darkness at his target.
-Deepening Shadows: Darkness briefly overwhelms a random attacker, leaving them disoriented.
-Dark Halo: Every 30 seconds, Sekhesmet unleashes a shockwave of Shadow magic against all attackers. Damage is doubled for those standing within 5 yards of another party member upon impact.

PHASE 3: Lord of Light and Dark: At 30%, Sekhesmet melds the powers at his disposal, increasing the damage he deals by 20%.
-Shadowlight: Sends a swirling burst of Light and Shadow magic at his target, stunning them for 3 seconds.
-Your Will is Not Your Own: Every 30 seconds, Sekhesmet becomes incorporeal and takes control of the minds of two random attackers, turning them against their allies, while leeching the life from them. Enough damage will break his control over them; if control is not broken within 15 seconds, the controlled players die, their life essences drained from their bodies, and adding another 15% each to Sekhesmet's damage for 15 seconds.

When in Arak, Do as the Arakkoa Do: During his time on Draenor, Sekhesmet learned the art of illusion from the arakkoa outcasts living in the forests below the Spires of Arak. At every phase change, before his powers manifest, Sekhesmet fades, and five illusions appear in his place. During the first phase change, his illusions deal Holy damage, changing to Shadow during the second phase change.
Edited by Sekhesmet on 6/12/2015 10:09 AM PDT
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100 Human Priest
15635
Quotes
Intro: "I should have known someone like you would show up. There is always someone who equates justice with vengeance, who considers a lynch mob to be heroes for burning the 'witches' and hanging the 'criminals'."
"You likely do not believe my desire to coexist with you is genuine. You may think I prove you right by fighting back...but I have a right to defend myself against fanatics like you." (Alliance)
"I figured that Sylvanas and her ilk would seek to impose their penalty of true death upon me. She is blind to reality, just as I was. She proves her blindness by sending you against me." (Horde)
"However, I am not ungenerous. Leave now, and I will spare your lives."

Aggro: "You have chosen death. May the Light embrace you, then..."

Rays of the Sun: "Didn't anyone ever tell you not to stare into bright light?"
"Allow me to illuminate your ignorance..."

Holy Inferno: "The Light warms those within its embrace - but don't stand too close, or you might get burned..."

First Illusion Cast: "I learned many things from the arakkoa when I was on Draenor. Illusions that could illustrate a story...but I found it had other uses as well."

Even Light Casts a Shadow: "It is clear you cannot find your way within the Light...how well will you do without it?"

Deepening Shadows: "Hard to find anything in the dark, isn't it?"
"Let's see if your eyes can adjust..."

Dark Halo: "Let the darkness drown out the light...and you along with it!"

Second Illusion Cast: "Five images you will see...can you still find victory?"

Lord of Light and Dark: "How can you expect to defeat me, when you are mere mortals, and I am FOREVER?!"

Your Will is Not Your Own: "Bow to the will of Sekhesmet!"
"Such closed minds...must be opened!"

Mind Control Kill: "Everything you were is mine now!"
"Let their deaths bring yours much quicker!"

Kill Player: "Fall!"
"Another fool realizes their folly!"
"Weaklings!" (laughs)

Death: "I will return...I always...do..." (gurgle)
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100 Worgen Rogue
14365
Ooh, bit of a heroic/villainous breakdown towards the end there? :)
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100 Human Priest
15635
06/12/2015 12:36 PMPosted by Harmarth
Ooh, bit of a heroic/villainous breakdown towards the end there? :)


Just a tad.
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100 Human Rogue
14015
Guess I should update this, love this theme.

Arlston Cross: Boss Fight.
Healing and tanking challenge.
DPS race to down him before he kills the tank and starts one shotting people.

Master Assassin at a young age, prodigal member of the Stormwind Assassins and SI:7. A master of analytic observation and exploiting a target's weakness. Solitary figures are most vulnerable to an assassin's blade. He was once one of Mathias Shaw's greatest assets, but is now pursuing his own goals, while still being part of the SI:7. His skills in covert missions earned him the title of Vanguard, and Spymaster in the Pillar of Honor, before his call to the Terra Incognita where he serves at Kordrion's right hand man and Knight Captain.

*Upon entering the instance*
You feel a strange sensation, as the hairs on the back of your neck rise, and you feel goosebumps, like someone is watching you.

Seeing right through you...
*Once Arlston dies, in character emotes*
The unseen gaze you felt is gone, no more eyes boring into your weaknesses.
----------------------------------------------------------
Throughout the raid, during trash pulls, a random healer is chosen or a random DPS is chosen during the trash pulls Arlston shows up for a split second. Shadowcloaked and untargetable, he appears behind the target and does one of two abilities before vanishing.

If a Healer is chosen
Choking garrote: The healer becomes silenced for 5 seconds, and a fairly moderate bleed debuff is placed on them that also slows casting speed by 30% for 15 seconds.
*A faintly whispered cold voice in your ear*
"Strike the life support. Bleed the target..."

If a DPS is chosen
Deadened Nerves: The DPS is stunned for 5 seconds, in addition to a hefty damage attack. A movement speed decrease is applied to the player, and all damage caused reduced by 30%.
*A cold, detached voice whispers*
"Disarm the target. Render it helpless."

Mechanics for the whole fight:

Passive Ability:*Exposed Straggler*
If any raid member is more than 10 yards from another, Arlston will drop aggro and attack them, Shadowstepping behind them and dealing a deadly Ambush for 75% of the target's health. If more than one is not stacked, he will jump from player to player. If no player is Exposed, Arlston will return to attacking the player with the highest Threat.
This can occur every 3 seconds.

Passive Ability: *Assassin's focus*
Arlston cannot be taunted. Normal Threat generating abilities can still be used.

Upon Aggro:
"Open conflict. Messy. Pity."
"I will try to make this. Painless."
"Retreat. Your best option."

"This. Must end. Now."

*********Phase 1: Arlston strikes for a fairly moderate melee attack.*******

"Armor breach. Exposed."
Leg Strike: Arlston deals a vicious low blow to the tank, causing the tank to take 45%% extra physical damage, and rooting the tank in place.
This occurs every 1 minute.

*Hidden Blades*
Arlston is covered from head to toe in hidden blades, striking him with physical attacks has a 20% chance to cause a bleed debuff on the player inflicting damage for 6 seconds. This effect stacks infinitely.
*Bleed damage starts off low and increases by 5% per stack and does not affect the target with the highest Threat*

*Player Death.*
"Unavoidable. Shame."
"You were a challenge."
"Target. Eliminated."

*****Phase 2***** (at 75% HP)
Arlston keeps his two moves from Phase 1 but adds 2 more.
"Area suppression required."
Blade Burst: Arlston targets a random player, and throws a flurry of poisoned blades at the target in a frontal cone. Dealing very high damage and placing an undispellable poison DoT debuff on those hit for 25 seconds.

(Players have a warning, and 3 seconds to move.)

"Magical offensives. Problematic."
Throat Assault: Arlston throws a fan of blades in a circle around him, dealing less damage the farther out a player is, interrupting any spellcasting and locking the caster out of that school for 4 seconds. If the player is within melee range of Arlston, no damage is dealt.

*****Phase 3****** (at 25% HP)
*Arlston keeps the previous abilities and gains 2 more abilities*
"Sacrifice necessary. No death truly clean"

Master Ambusher: Arlston chooses a random target, and shadowsteps behind them, dealing 50% of maximum HP damage, and leaving an undispellable, stacking debuff that ticks for 10% of the target's health every 3 seconds. If the target is within 3 yards of another player, both players receive the debuff. If a player

Weakness Found: Arlston discovers the highest threat player's weakness and begins to passively negate the target's Armor. Starting at 1% and stacking every 2 seconds indefinitely.
Edited by Arlston on 6/12/2015 4:06 PM PDT
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100 Human Rogue
14015
Death Quotes
"Finally, it's over...the memories...gone."
"I thought...in the end...I would feel...something...."
"Cold and alone...as It should be..."
"This...is what I deserved.
Edited by Arlston on 6/12/2015 2:15 PM PDT
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80 Orc Warlock
14245
Belkus & Olgric Shadowblade

A pair of master assassins descended from the Laughing Skull clan, who recently discovered they have very little in common with this new old Draenor's Laughing Skull. Taking secretive, lucrative contracts, these brothers work in tandem to sew chaos and death from the shadows on behalf of the Horde - and whoever can pay their fee.

Belkus and Olgric engage as a pair, but periodically one of them will stop attacking, leave the arena for a time and begin using new abilities. Whereas Olgric prefers cloak and dagger, Belkus wields shadowy magic and demonic power to sew confusion, distraction, and death among his foes. Belkus and Olgric share a health pool.

---

Belkus: Metamorphosis. Belkus will infuse himself with Demonic energies, and flies above the battlefield, using new abilities for some time before returning to his normal form and rejoining the battle.

Olgric: Vanish. Olgric will use shadow magic to disappear into thin air, and assail the players from the shadows before eventually rejoining the battle.

Belkus' Abilities:

Seeping Shadows: Applied by other abilities, causes the victim to deal periodic shadow damage to themself and all nearby allies. The victim afflicted with Seeping Shadows also receives damage equal to all damage dealt to his allies by Seeping Shadows. This effect is not dispellable.

Shadowbolt: Belkus hurls a bolt of shadow energy at his target, dealing Shadow damage.

Howl of Terror: Belkus lets out a magical burst, causing all enemies except his primary target to flee in fear for several seconds.

Agony: Afflicts several targets with a curse that deals increasing Shadow damage over time. This effect lasts until dispelled, or the target dies. Cannot be applied to targets afflicted with either Curse of the Shadowblade or Vile Poison.

Curse of the Shadowblade: Afflicts Belkus' primary target with a curse that drastically increases physical damage received. This effect lasts throughout the encounter. If dispelled, the victim is instantly killed.

Demonic Slash: Belkus leaps and deals Shadow damage to a random target (not Belkus' primary target), and applies "Seeping Shadows" to the target.

Olgric's Abilities:

Brutalize: Olgric eviscerates his primary target, dealing instant physical damage.

Shadow Dance: Olgric moves through the shadows to rapidly strike several targets for physical damage, as well as any enemies near those struck, before returning to his primary target.

Disembowel: Olgric deals physical damage to his primary target and applies a powerful bleed effect.

Vile Poison: Afflicts Olgric's primary target with a poison that drastically increases damage received from Shadow spells and effects. This effect lasts throughout the encounter. If dispelled, the victim is instantly killed.

Bleed Out: Olgric moves through the shadows to afflict multiple targets with a bleed with a long duration. If Olgric strikes a target that is already afflicted with Bleed Out, the effect stacks.
Edited by Belkus on 7/26/2015 3:05 AM PDT
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74 Orc Rogue
13650
When Belkus casts Metamorphosis, he stops using his previous abilities, and gains the following abilities:

Shadowbolt Volley: Hurls a bolt of shadow energy at all enemies, dealing Shadow Damage.

Demonic Field: Creates an area steeped in demonic energies, applying a stacking debuff reducing movement speed, attack speed, and casting speed. If the debuff stacks too high, the victim is Mind Controlled, and gains bonus damage and health. Once the victim is reduced to 50% health, they are freed from Mind Control, and explodes to deal Shadow Damage to all allies.

Imp Swarms: Belkus opens portals around the edge of the arena, summoning swarms of imps. Half of the imps spread out and begin casting firebolts, while others close into melee and periodically interrupt casting. One particular imp (larger than the others) will also spawn, and begin to afflict random targets with Seeping Shadows - one at a time, with a long cast time.

Nether Blast: After a brief cast time, unleashes a surge of nether energy at a target area, dealing heavy damage to all targets hit, knocking them to the edge of the arena, and significantly reducing movement speed and damage dealt.

Mass Agony: Afflicts ALL targets with a curse that deals increasing shadow damage over time. Unlike standard Agony, Mass Agony has a limited duration.

When Olgric uses Vanish, he stops using his previous abilities and gains the following abilities:

Ambush: Olgric attacks a random target for heavy physical damage.

Jugular: Olgric slashes the victim's throat, reducing the target instantly to low health, and applying a severe bleed that is only removed upon being fully healed.

"Kill"strike: Olgric assaults a target for physical damage, and reduces incoming healing by a significant amount. Debuff flavor text: "It was a feint - a very painful feint."

Multistab: Olgric deals physical damage to multiple targets simultaneously.

Immobilize: Olgric roots several targets in place and applies a bleed effect.

Mark Target: Applies the Master Assassin's Mark to random targets - only cast directly before emerging from Stealth, and lasts until either Olgric or Belkus leave the battle again. Master Assassin's Mark deals physical damage whenever Olgric makes a physical attack against his primary target.

---

Contract Kill: Periodically, a random player will be marked with a contract. Both Olgric and Belkus will instantly shift their primary target to the marked target, but will not use either Curse of the Shadowblade of Vile Poison. If the marked target it killed before the Contract expires, both Belkus and Olgric gain a permanent 30% increase to attack and casting speeds. This effect can stack if more than one Contract Kill is completed.

Brothers' Resolve: When the brothers are reduced to 20% health, they receive an increase to their attack speed, casting speed, and damage dealt.

---

Belkus & Olgric's Quotes
Aggro:
Belkus: "It seems they've found our hideout." Olgric: "They won't live to tell about it."

Metamorphosis:
Belkus: "Good news travels slowly... bad news has wings."
Belkus: "Your future is grim."
Belkus: "The beat of baleful wings."

Vanish:
Olgric: "The worst is yet to come."
Olgric: "Don't get confident over surviving the first blow."
Olgric: "You've been marked."

Contract Kill:
Belkus: "There's our target. Take him out."
Olgric: "Target spotted. Let's earn our pay."

Killing blow:
Olgric:
"Barely worth the effort."
"Your loss is my gain."
"A cutting-edge kill."

Belkus:
"My power trumps yours."
"You succumb. I grow stronger."
"You'll be forgotten - you're just another paycheck."

Defeat:
Belkus: "Contract..." Olgric: "...failed..."

Belkus: http://i20.photobucket.com/albums/b202/BlazeInferno/WoW/Wow%20Cast/Belkus.png
Olgric: http://i20.photobucket.com/albums/b202/BlazeInferno/WoW/Wow%20Cast/Olgric.png
Edited by Olgric on 7/26/2015 3:04 AM PDT
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