On a note mysteriously found in your bank vault, written on a long paper that seems out of phase with reality--shifting from white to tan and back again as if attempting to pass for anything natural--black ink quivers.
(( Knell of Arakor will be a heavy RP guild (IC guild chat, OOC channel) centered around the worship of the deity Arakor. Knell's function and mission will make it a more militant order, but there is also room for more peaceful devotees.
It's a little murky right now, but I would like to have a monthly service. This would entail one or more people giving an in-character public sermon to the rest of Knell present. These likely won't start up until after the guild gets a bit more grounded and set up, but there will be other ways of learning about the religion you joined prior to and after these events.
Knell of Arakor probably isn't for novice roleplayers, but since this is an experiment it's hard to tell. I'd like to find some mature, decent roleplayers with an open mind. I promise to make the religion itself not too complex it's impossible (though the post below may contradict that!). Similar to a real religion, your character will come into this faith knowing only what the missionary told them. Contrary to what the note above suggests, you don't have to have any feeling if it counters your character in any way, it's just one possible reason your character seeks out Knell.
Below is a basic outline of the religion of Arakor, which is in no way final yet. There's still plenty of room for modification. This was just what I had in mind after thinking about for several months/years.
The charter is open to you, but note that the signers of the charter won't get bumped to officer status (unless of course you're good), but they'll probably have a good impression on me as the first people to get this project off the ground. :) Whisper me in-game or send a mail to me (the former OOC, and the second optionally so) so we can set up an in character "interview." ))
Noble citizens of the Alliance:
As of late, all seems right in the world. However, I know that some reading this will feel a breeding unease, and have felt it for some time. A sense of loss over what could never have happened in the first place.
Friends, this sense is the first sign of the coming of a great being: Arakor. The feeling is there as a cosmic signal to the devoted that Arakor is coming; it is not a sign of woe. Those that sense this Beacon are of need to Arakor.
I myself have been Touched by the Beacon, and have been stirred to action. I, Helfen Brent, have formed the Knell of Arakor, a group designed to serve as enforcers of Arakor's will, and with the impending arrival, the translators of Arakor's will to the Untouched.
I urge the Touched that read this to contact me, Helfen Brent, and we will decide together what to do. You do not have to join the Knell if you do not want to.
Arakor guide your way.
(( Knell of Arakor will be a heavy RP guild (IC guild chat, OOC channel) centered around the worship of the deity Arakor. Knell's function and mission will make it a more militant order, but there is also room for more peaceful devotees.
It's a little murky right now, but I would like to have a monthly service. This would entail one or more people giving an in-character public sermon to the rest of Knell present. These likely won't start up until after the guild gets a bit more grounded and set up, but there will be other ways of learning about the religion you joined prior to and after these events.
Knell of Arakor probably isn't for novice roleplayers, but since this is an experiment it's hard to tell. I'd like to find some mature, decent roleplayers with an open mind. I promise to make the religion itself not too complex it's impossible (though the post below may contradict that!). Similar to a real religion, your character will come into this faith knowing only what the missionary told them. Contrary to what the note above suggests, you don't have to have any feeling if it counters your character in any way, it's just one possible reason your character seeks out Knell.
Below is a basic outline of the religion of Arakor, which is in no way final yet. There's still plenty of room for modification. This was just what I had in mind after thinking about for several months/years.
The charter is open to you, but note that the signers of the charter won't get bumped to officer status (unless of course you're good), but they'll probably have a good impression on me as the first people to get this project off the ground. :) Whisper me in-game or send a mail to me (the former OOC, and the second optionally so) so we can set up an in character "interview." ))
Edited by Helfen on 8/9/2012 5:30 AM PDT