Yeah. Triple post. I'm sorry. This is something I've been promising people I'd post for days.
So. There’s been a lot of confusion about what this is that Ashy is doing. This plot. People want to influence the major overall theme, the large bits. One person asks why they can’t just ‘hide’ someone from a very large house with a major influence. Another says that there isn’t enough creative room in the plot. I think that we should just sit down and I’ll do my best to explain exactly what this is.
So what is this?
This is a story driven roleplay. It isn’t a freeform, completely creative roleplay where you can be, do, and say anything you want and the only reaction made is by those around you.
The actions your character makes not only influences your character, those roleplaying, and the theme of the roleplay itself.
Basically, think Dungeons & Dragons.
Ashok is our Dungeon Master. That means, he controls the NPCs, the environment, and how he wants to see this thing through. Not us. Not our characters. What our characters and us, as roleplayers do, is try to find a way to overcome and outsmart what he has set up to be fact. We are not here to make our characters change the facts.
The first rule of a story driven roleplay is... enjoy it.
I have seen very few people actually willing to enjoy these roleplays because they worry too much about it and overthink it. They don’t seem to know how to handle it for what it is. And that’s fine. Many people I know actually avoid story driven roleplays because they enjoy being the ones to run the story and have complete control.
I, for one, enjoy letting go of my characters and letting them run into more dangerous and creative situations than I, alone, could come up with. I enjoy seeing my character interact with the NPCs and being put into drama and danger that all leads up to a fun climax and a resolution that made me go “Man, that was fun!”.
My characters might hate it. But they hate me, anyway. I’m never nice to them.
The second rule of a story driven roleplay is to relax.
The third rule is to not be afraid to hash things out with the one leading the roleplay. If you want your character to do this to that guy or be the one to find the throne of bananas, let him know. If it fits in his story, he’ll weave it in with you. If it doesn’t, then don’t be afraid to think of new and creative ways to immerse yourself into the world.
Examples:
I have an assassin. There is an assassin in the Firehawks. I ask if it’s okay to let the two of them go head to head by saying “Gee, wouldn’t it be fun if...”. With no intention of having my character kill the other or be victorious. I never have any hidden end in mind when saying “Gee, wouldn’t it be fun if...” because it leaves so many things open!
If my assassin were to fail, there could be a rescue mission if he lives. There could be someone who finds him near death, creating some roleplay to further tie him into the Fellowship as a group, or let him get to know one or two individuals, who also might get to know him better than others. He could even get brainwashed and everything he knows would belong to the enemy, creating even more conflict than before.
If my assassin wins, he could gain some real points for taking out an enemy. He could learn some vital information that could turn the tide of battle. He could have the enemy come after him, either to kill him or to try to bribe him with money to become the new assassin. He could become a double agent or he could give in to his greed and betray everyone he once cared about for the money and power that held the previous assassin he killed.
That’s the entire point to these roleplays. To give up control and say “So, what if...”. If it doesn’t fit into the overall theme, that’s okay! Don’t think of it as a restraint, because it’s the DM’s job, Ashy’s job, to make sure that the (yes) already complex plot doesn’t get over complicated. Trust him, don’t be too worried, and don’t think that he’s out to get anyone. He’s doing this for fun just as much as we’re participating in it to have fun. And if it’s not something we can enjoy as being fun, then there isn’t too much point in having it at all, unfortunately...
And I would love to see this roleplay come out strong, as a positive thing for everyone, and as something that we can all enjoy. Because, these events are really rare because they do become stressful for the one(s) running these things.
In the immortal words of Crabby. Be kind, rewind!